Guide to Robotics: различия между версиями

Материал из SS220
Перейти к навигации Перейти к поиску
imported>Rootoo
Нет описания правки
мНет описания правки
 
(не показано 8 промежуточных версий 1 участника)
Строка 1: Строка 1:
{{Требуется перевод}}
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of Prosthetics, Robots, augments, exosuits, and bots.
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of Prosthetics, Robots, augments, exosuits, and bots.


== Cybernetic Repairs - FBPs, IPCs, and Prosthetics ==
== Cybernetic Repairs - FBPs, IPCs, and Prosthetics ==
[[File:Robotics analyzer readout ipc.png|thumb|Robot analyzer output for a damaged IPC.]]
For lore on prosthetics and FBPs, see [[Prosthetics]].
For lore on prosthetics and FBPs, see [[Prosthetics]].


Part of the duty of the ship’s Roboticist is the repair and maintenance of the Torch’s mechanical crew: [[Positronics|IPCs]], FBPs (i.e. “Full Body Prosthetics”), and the various prosthetics used by the crew.  
Part of the duty of the ship’s Roboticist is the repair and maintenance of the Torch’s mechanical crew: [[Positronics|IPCs]], FBPs (i.e. “Full Body Prosthetics”), and the various prosthetics used by the crew.  


In order to diagnose a robotic patient, scan them them with your '''robot analyzer''' — this will give you a readout of their health, including brute damage and electronic damage (i.e. burns), as well as any damage to internal parts.
In order to diagnose a robotic patient, scan them them with your [[File:Robot analyzer.png|frameless]] '''robot analyzer''' — this will give you a readout of their health, including brute damage and electronic damage (i.e. burns), as well as any damage to internal parts.


Most damage to prosthetic limbs can simply be repaired with a '''welder''' (for brute damage) or '''cable coil''' (for burns). However, if the damage becomes too severe or damage to internal parts becomes an issue, you will need to bring the patient to an operating table and perform repairs there.  
Most damage to prosthetic limbs can simply be repaired with a [[File:Welding tool.gif|frameless]] '''welder''' (for brute damage) or [[File:Cable coil.png|frameless]] '''cable coil''' (for burns). However, if the damage becomes too severe or damage to internal parts becomes an issue, you will need to bring the patient to an operating table and perform repairs there.  


Mechanically, Robotics procedures function the same way as Surgery, except that you’re operating on mechanical patients rather than organic ones. See the [[Guide to Surgery]] for more details on surgical setup.
Mechanically, Robotics procedures function the same way as Surgery, except that you’re operating on mechanical patients rather than organic ones. See the [[Guide to Surgery]] for more details on surgical setup.
Строка 15: Строка 17:


For conducting internal repairs, IPCs and FBPs have the following internal parts:
For conducting internal repairs, IPCs and FBPs have the following internal parts:
{| class="wikitable"
{| class="wikitable" style="width: 100%;"
!Organ
!Organ
!Icon
!Icon
Строка 21: Строка 23:
|-
|-
!Positronic Brain<br>(IPC only)<br> - or - <br>MMI<br>(FBP only)
!Positronic Brain<br>(IPC only)<br> - or - <br>MMI<br>(FBP only)
|
|[[File:Postronic brain.gif|frameless]] [[File:Man machine interface.png|frameless]]
|The patient's brain. IPCs have a positronic brain (a very advanced computer), which is located in the upper body — FBPs have a Man-Machine Interface (or MMI - a brain in a jar), which is located in the head.  
|The patient's brain. IPCs have a positronic brain (a very advanced computer), which is located in the upper body — FBPs have a Man-Machine Interface (or MMI - a brain in a jar), which is located in the head.  
This is where the patient's “self” is stored: total destruction of the brain means the patient is dead for good, so take good care of it! Note that unlike organic patients, positronics and MMIs can survive just fine outside the body — if a patient is truly scrapped, feel free to take the brain out and put in on your desk while you work.
This is where the patient's “self” is stored: total destruction of the brain means the patient is dead for good, so take good care of it! Note that unlike organic patients, positronics and MMIs can survive just fine outside the body — if a patient is truly scrapped, feel free to take the brain out and put in on your desk while you work.
|-
|-
!Microbattery
!Microbattery
|
|[[File:Microbattery.png|frameless]]
|The patient's power source. Located in the upper body.  
|The patient's power source. Located in the upper body.  


Damaged batteries hold less charge, and a missing or destroyed battery can't charge at all. Without charge, your patient will fall unconscious and start taking continuous brain damage. Outside of direct damage to the brain, this is the only thing that can kill a robotic patient! Fix missing/damaged batteries as soon as possible — they can be replaced with power cells (preferably charged), which can be printed from the Exosuit Fabricator, or with cells from the Prosthetic Organ Fabricator in the Robotics OR.  
Damaged batteries hold less charge, and a missing or destroyed battery can't charge at all. Without charge, your patient will fall unconscious and start taking continuous brain damage. Outside of direct damage to the brain, this is the only thing that can kill a robotic patient! Fix missing/damaged batteries as soon as possible — they can be replaced with cells from the Prosthetic Organ Fabricator in the Robotics OR.
 
The microbattery contains a power cell — by default an advanced power cell capable of storing 1000Wh. This cell can be replaced by using a screwdriver on the microbattery to open its panel, using a crowbar to remove the old cell, adding the new cell, and using the screwdriver again to close the microbattery. 


In a pinch, you can leave a patient with a dead battery in a Cyborg Recharging Station to put them on “life support” and buy some time, or you can remove their brain to protect it from the constant damage.
In a pinch, you can leave a patient with a dead battery in a Cyborg Recharging Station to put them on “life support” and buy some time, or you can remove their brain to protect it from the constant damage.
|-
|-
!Optical Sensors
!Optical Sensors
|
|[[File:Robot eyes.png|frameless]]
|The eyes. Located in the head.  
|The eyes. Located in the head.  


Строка 41: Строка 45:
Additionally, you may encounter the following:
Additionally, you may encounter the following:


* '''Augments''': Various mechanical devices designed to provide the user with additional skills or capabilities. Usable by both organic and mechanical patients, and can be taken in character setup or installed by a Roboticist — see the [[Guide to Robotics#Augments|Augments]] section.
*'''Augments''': Various mechanical devices designed to provide the user with additional skills or capabilities. Usable by both organic and mechanical patients, and can be taken in character setup or installed by a Roboticist — see the [[Guide to Robotics#Augments|Augments]] section.
* '''Prosthetic organs''': Synthetic organs designed to replace missing ones in otherwise organic patients. Due to the nature of prosthetic organs (i.e. you need to saw into a meat-person to get at them), repairing prosthetic organs is usually the responsibility of the [[Physician|Physicians]] — you might still be called up to advise, however.
*'''Prosthetic organs''': Synthetic organs designed to replace missing ones in otherwise organic patients. Due to the nature of prosthetic organs (i.e. you need to saw into a meat-person to get at them), repairing prosthetic organs is usually the responsibility of the [[Physician|Physicians]] — you might still be called up to advise, however.


==== Tools ====
====Tools ====
When conducting robotic repairs, you'll want the following tools available:
When conducting robotic repairs, you'll want the following tools available:
{| class="wikitable"
{| class="wikitable" style="width: 100%;"
! colspan="4" |Standard Tools
! colspan="4" |Standard Tools
! colspan="4" |Separate Items
! colspan="4" |Separate Items
|-
|-
|
|[[File:Welding tool.gif|frameless]]
|Welding Tool
|Welding Tool
|
|[[File:Crowbar.png|frameless]]
|Crowbar
|Crowbar
|
|[[File:Multitool.png|frameless]]
|Multitool
|Multitool
|
|[[File:Exosuit fabricator.png|frameless]]
|Exosuit Fabricator
|Exosuit Fabricator
''<small>(For printing parts)</small>''
''<small>(For printing parts)</small>''
|-
|-
|
|[[File:Cable coil.png|frameless]]
|Cable Coil
|Cable Coil
|
|[[File:Wirecutters.png|frameless]]
|Wirecutters
|Wirecutters
|
|[[File:Robot analyzer.png|frameless]]
|Robot Analyzer  
|Robot Analyzer  
''<small>(For diagnosis)</small>''
''<small>(For diagnosis)</small>''
|
|[[File:Welding goggles.png|frameless]]
|Welding Mask/Goggles
|Welding Mask/Goggles
''<small>(For protecting your eyes)</small>''
''<small>(For protecting your eyes)</small>''
|-
|-
|
|[[File:Screwdriver.png|frameless]]
|Screwdriver
|Screwdriver
|
|[[File:Wrench.png|frameless]]
|Wrench
|Wrench
|
|[[File:Nanopaste.png|frameless]]
|Nanopaste
|Nanopaste
|
|[[File:Surgical kit.png|frameless]]
|Surgical Kit ''<small>(Optional)</small>''
|Surgical Kit ''<small>(Optional)</small>''
|}
|}
Строка 84: Строка 88:
You might also find it useful to carry a '''roller bed'''. This lets you perform on-the-spot surgery without needing to bring your patient back to the Operating Table, and also lets you move your patients safely — just like organic patients, dragging damaged robots (including Bound Synthetics) around on the ground can cause serious injury!
You might also find it useful to carry a '''roller bed'''. This lets you perform on-the-spot surgery without needing to bring your patient back to the Operating Table, and also lets you move your patients safely — just like organic patients, dragging damaged robots (including Bound Synthetics) around on the ground can cause serious injury!


==== Skills ====
====Skills====
Like standard surgery, robotic surgery is — in-character, at least —  a complicated process and requires certain [[skills]] in order to perform successfully. Robotic surgery requires the following:
Like standard surgery, robotic surgery is — in-character, at least —  a complicated process and requires certain [[skills]] in order to perform successfully. Robotic surgery requires the following:


* For metal-on-metal (e.g. FBP or working on robotic internal organs inside robotic body part) '''<u>Trained Complex Devices</u>''' is needed.
*For metal-on-metal (e.g. FBP or working on robotic internal organs inside robotic body part) '''<u>Experienced Complex Devices</u>''' is needed.
* For metal-on-meat (e.g. installing robotic parts inside organic bodies) both '''<u>Trained Complex Devices</u>''' and '''<u>Trained Anatomy</u>''' are needed.
*For metal-on-meat (e.g. installing robotic parts inside organic bodies) both '''<u>Basic Complex Devices</u>''' and '''<u>Trained Anatomy</u>''' are needed.


Each missing skill level in either Complex Devices or Anatomy applies a stacking 20% chance of failure, so it's not advisable to attempt unskilled robotics procedures unless the situation is very dire.
Each missing skill level in either Complex Devices or Anatomy applies a stacking chance of failure, so it's not advisable to attempt unskilled robotics procedures unless the situation is very dire.


Higher levels of Complex Devices increases the speed at which you perform robotic surgery steps. Additionally, you may want to invest in '''<u>Construction</u>''' and/or '''<u>Electrical Engineering</u>''' — these skills determine how effective you are at repairing brute and burn damage, respectively.
Higher levels of Complex Devices increases the speed at which you perform robotic surgery steps. Additionally, you may want to invest in '''<u>Construction</u>''' and/or '''<u>Electrical Engineering</u>''' — these skills determine how effective you are at repairing brute and burn damage, respectively.


=== List of Procedures ===
===List of Procedures===
Certain tools — marked with an asterisk (*) — incur a slight penalty to success chances when used in a surgery step, though these may be more readily-available than more reliable alternatives.
Certain tools incur a penalty to success chances when used in a surgery step, marked in parentheses. Base success chance is also affected by Complex Devices skill. For a full list of tools capable of performing each repair step (including some inadvisable ones), see the Improvised Repairs table.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="2" |Improvised Repairs
|-
!Repair Type
!Equivalents
|-
! rowspan="2"| Opening/Closing a Maintenance Hatch
|Unscrew/Secure Maintenance Hatch – Hand Drill (100%), Screwdriver (60%), Coin (30%), Knife (40%)
|-
|Open/Close Maintenance Hatch – Hydraulic Prying Tool (80%), Crowbar (60%), Retractor (40%), Fork (30%), Spoon (30%), Spork (30%), Foon (30%)
|-
! rowspan="2" |Robotic Limb Repair
|Repair damage to prosthetic - Arc Welder (50%), Welding Tool (35%), Plasma Cutter (25%), [[Guide to Psionics#Psychokinesis|Psiblade (Master+) (100%)]]
|-
|Repair burns on prosthetic - Cable Coil (50%)
|-
! rowspan="2" |Structural Support Repair
|Begin/Finish structural support repair – Welding Tool (50%), Duct Tape (30%), Bone Gel (30%)
|-
|Realign support – Wrench (70%), Bone Setter (50%)
|-
!Amputation
|Amputate limb – Circular Saw (100%), Hatchet (75%)
|-
!Limb Replacement Surgery
|Connect limb – Hemostat (100%), Cable Coil (75%), Mousetrap (20%)
|-
!Reinforce Robotic Limb
| Reinforce Limb – Nanopaste (50%)
|-
!Robotic Organ Repair
|Repair prosthetic organ – Nanopaste (60%), Hand Drill (50%), Screwdriver (30%), Bone Gel (20%)
|-
! rowspan="3"|Robotic Organ Removal 
|Decouple prosthetic organ – Multitool (70%)
|-
|Remove internal organ – Hemostat (100%), Wirecutters (75%), Knife (75%), Hydraulic Prying Tool (50%), Fork (20%)
|-
|Remove MMI – Hemostat (100%), Wirecutters (75%), Fork (20%)
|-
!Robotic Organ Transplantation
|Reattach prosthetic organ – Hand Drill (70%), Screwdriver (50%)
|-
|}


'''Note:''' Often prosthetic-users will have taken damage on several parts at once. For ease of repair and speed, remember to use the numpad body-part selection hotkeys.
'''Note:''' Often prosthetic-users will have taken damage on several parts at once. For ease of repair and speed, remember to use the numpad body-part selection hotkeys.
{| class="wikitable mw-collapsible mw-collapsed"
{| style="width: 100%;"
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Opening/Closing a Maintenance Hatch">Opening/Closing a Maintenance Hatch</div>
!<div id="Opening/Closing a Maintenance Hatch">Opening/Closing a Maintenance Hatch</div>
''<small>The first and last step of most robotics procedures.</small>''
''<small>The first and last step of most robotics procedures.</small>''
|-
|-
|To open:
|To open:  


# Use a '''screwdriver''' to unscrew the hatch on the target body part.
#Use a [[File:Screwdriver.png|frameless]] '''screwdriver''' (60%) or [[File:Power drill.gif|frameless]] '''hand drill''' (100%) to unscrew the hatch on the target body part.
# Use a '''crowbar''' or '''retractors''' to open the hatch.
#Use a [[File:Crowbar.png|frameless]] '''crowbar''' (60%), [[File:Retractor.png|frameless]] '''retractors''' (40%), or [[File:Hydraulic prying tool.gif|frameless]] '''hydraulic prying tool''' (80%) to open the hatch.


Reverse steps to close the hatch.
Reverse steps to close the hatch.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
| style="width: 50%; vertical-align:top;"|
!<div id="Robotic Limb Repair">Robotic Limb Repair</div>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! <div id="Robotic Limb Repair">Robotic Limb Repair</div>
''<small>For fixing brute and burn damage to various robotic body parts.</small>''
''<small>For fixing brute and burn damage to various robotic body parts.</small>''
''<small>Minor damage can be fixed externally.  Only more severe injuries require surgery.</small>''
''<small>Minor damage can be fixed externally.  Only more severe injuries require surgery.</small>''
|-
|-
|
|
# [[Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the target body part.
#[[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the target body part.]]
# Use a '''welding tool''' to repair brute damage, or '''cable coil''' to repair burn damage.
# Use a [[File:Welding tool.gif|frameless]] '''welding tool''' (35%) to repair brute damage, or [[File:Cable coil.png|frameless]] '''cable coil''' (50%) to repair burn damage.
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Structural Support Repair">Structural Support Repair</div>
!<div id="Structural Support Repair">Structural Support Repair</div>
''<small>For fixing robotic bones.</small>''  
''<small>For fixing robotic bones.</small>''  
Строка 126: Строка 181:
|-
|-
|
|
# [[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
#[[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
# Use a '''welding tool''' to begin structural support repair.
# Use a [[File:Welding tool.gif|frameless]] '''welding tool''' (50%) to begin structural support repair.
# Use a '''wrench''' to realign the structural support.
#Use a [[File:Wrench.png|frameless]] '''wrench''' (70%) to realign the structural support.
# Use a '''welding tool''' to finish structural support repair.
# Use a [[File:Welding tool.gif|frameless]] '''welding tool''' (50%) to finish structural support repair.
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Amputation">Amputation</div>
!<div id="Amputation">Amputation</div>
''<small>For removing parts that are totally scrapped.</small>''  
''<small>For removing parts that are totally scrapped.</small>''  


''<small>Works the same on robotic and organic limbs.</small>''
''<small>Works the same on robotic and organic limbs.</small>''  
|-
|-
|
|
# Aim for the body part you wish to amputate.
#Aim for the body part you wish to amputate.
# Use a '''circular saw''' to amputate the limb.
# Use a [[File:Circular saw.png|frameless]] '''circular saw''' (100%) to amputate the limb.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Limb Replacement Surgery">Limb Replacement Surgery</div>
!<div id="Limb Replacement Surgery">Limb Replacement Surgery</div>
''<small>Replacing missing limbs or severed heads.</small>''
''<small>Replacing missing limbs or severed heads.</small>''
Строка 149: Строка 207:
|-
|-
|
|
# Use a '''circular saw''' to amputate the existing limb and/or stump, if one is present.
# Use a [[File:Circular saw.png|frameless]] '''circular saw''' (100%) to amputate the existing limb and/or stump, if one is present.
# Print a '''limb''' from the Exosuit Fabricator, and attach it to the patient.
#Print a '''limb''' from the Exosuit Fabricator, and attach it to the patient.
# Use a '''hemostat''' or '''cable coil*''' to connect the tendons and such.
#Use a [[File:Hemostat.png|frameless]] '''hemostat''' (100%) or [[File:Cable coil.png|frameless]] '''cable coil''' (75%) to connect the tendons and such.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
| style="width: 50%; vertical-align:top;"|
!<div id="Reinforce Robotic Limb">Reinforce Robotic Limb</div>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! <div id="Reinforce Robotic Limb">Reinforce Robotic Limb</div>


''<small>For making brittle parts non-brittle.</small>''
''<small>For making brittle parts non-brittle.</small>''
|-
|-
|
|
# [[#Opening/Closing a Maintenance Hatch|Open the robotic maintenance hatch on the target body part]].
#[[#Opening/Closing a Maintenance Hatch|Open the robotic maintenance hatch on the target body part]].
# Apply '''nanopaste''' to reinforce.
#Apply [[File:Nanopaste.png|frameless]] '''nanopaste''' (50%) to reinforce.
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Robotic Organ Repair">Robotic Organ Repair</div>
!<div id="Robotic Organ Repair">Robotic Organ Repair</div>


''<small>Fixing busted batteries, pulverized positronics, and other damaged robotic organs.</small>''
''<small>Fixing busted batteries, pulverized positronics, and other damaged robotic organs.</small>''


''<small>See [[#MMI Repair|MMI Repair]] for fixing MMIs.</small>''
''<small>See [[#MMI Repair|MMI Repair]] for fixing MMIs.</small>''  
|-
|-
|For reference:
|For reference:  


* Microbatteries and positronic brains are in the upper body.
*Microbatteries and positronic brains are in the upper body.
* MMIs and optical sensors are in the head.
*MMIs and optical sensors are in the head.
* Augment location varies depending on the type of augment.
*Augment location varies depending on the type of augment.


Note: MMIs require a different procedure to fix (see “MMI Repair”).  
Note: MMIs require a different procedure to fix (see “MMI Repair”).  
Строка 180: Строка 241:
Note: Optical sensors and prosthetic eyes can be fixed externally, by targeting the patient's eyes with '''nanopaste''' or a '''screwdriver'''.  
Note: Optical sensors and prosthetic eyes can be fixed externally, by targeting the patient's eyes with '''nanopaste''' or a '''screwdriver'''.  


# [[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]]. As a reminder:
#[[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
# Use '''nanopaste''' or a '''screwdriver*''' to repair the organ's mechanisms.
#Use [[File:Nanopaste.png|frameless]] '''nanopaste''' (60%), [[File:Screwdriver.png|frameless]] '''screwdriver''' (30%), or [[File:Power drill.gif|frameless]] '''hand drill''' (50%) to repair the organ's mechanisms.  
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Robotic Organ Removal">Robotic Organ Removal</div>
!<div id="Robotic Organ Removal">Robotic Organ Removal</div>


Строка 190: Строка 252:
|-
|-
|
|
# [[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
#[[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
# Use a '''multitool'''. This will open up a window asking you which organ you'd like decouple.
#Use a [[File:Multitool.png|frameless]] '''multitool''' (70%). This will open up a window asking you which organ you'd like decouple.
# Use a '''hemostat''' or '''wirecutters*''' to extract the organ. This will open up a window asking you which loose organ you'd like to remove.
#Use a [[File:Hemostat.png|frameless]] '''hemostat''' (100%) or [[File:Wirecutters.png|frameless]] '''wirecutters''' (75%) to extract the organ. This will open up a window asking you which loose organ you'd like to remove.
# Follow [[#Robotic Organ Transplantation|Robotic Organ Transplantation]] steps, if replacing the organ.
#Follow [[#Robotic Organ Transplantation|Robotic Organ Transplantation]] steps, if replacing the organ.
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Robotic Organ Transplantation">Robotic Organ Transplantation</div>
!<div id="Robotic Organ Transplantation">Robotic Organ Transplantation</div>


Строка 202: Строка 266:
|-
|-
|
|
# [[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
#[[#Opening/Closing a Maintenance Hatch|Open the maintenance hatch on the appropriate body part]].
# Use the organ you intend to transplant on the patient.
# Use the organ you intend to transplant on the patient.
# Use a '''screwdriver''' to reattach the organ.
#Use a [[File:Screwdriver.png|frameless]] '''screwdriver''' (50%) or [[File:Power drill.gif|frameless]] '''hand drill''' (70%) to reattach the organ.
# [[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
#[[#Opening/Closing a Maintenance Hatch|Close the maintenance hatch]].
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="MMI Repair">MMI Repair</div>
!<div id="MMI Repair">MMI Repair</div>


Строка 213: Строка 278:
|-
|-
|
|
# Remove the MMI from the patient (see [[#Robotic Organ Removal|Robotic Organ Removal]]).
#Remove the [[File:Man machine interface.png|frameless]] '''MMI''' from the patient (see [[#Robotic Organ Removal|Robotic Organ Removal]]).
# Use an '''advanced trauma kit''' on the MMI until it is no longer damaged.
#Use an [[File:Advanced trauma kit.png|frameless]] '''advanced trauma kit''' on the MMI until it is no longer damaged.
# Reinstall the MMI in the patient, if desired (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]]).
#Reinstall the MMI in the patient, if desired (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]]).
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
| style="width: 50%; vertical-align:top;"|
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!<div id="Extracting organs from detached body parts">Extracting organs from detached body parts</div>
!<div id="Extracting organs from detached body parts">Extracting organs from detached body parts</div>


Строка 225: Строка 292:
|-
|-
|
|
# Place the body part on any surface, or hold it in hand.
#Place the body part on any surface, or hold it in hand.
# Use the '''scalpel''' to cut the body part open.
#Use the [[File:Scalpel.png|frameless]] '''scalpel''' to cut the body part open.
# Use the '''retractor''' to crack the body part open.
#Use the [[File:Retractor.png|frameless]] '''retractor''' to crack the body part open.
# Use the '''hemostat''' to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed.
#Use the [[File:Hemostat.png|frameless]] '''hemostat''' to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed.
|}
|
|}
|}


=== Full Body Prosthetics and Man-Machine Interfaces ===
===Full Body Prosthetics and Man-Machine Interfaces===
Sometimes the unthinkable happens: a person is so catastrophically injury that only their brain can be salvaged. All is not lost, however — we can rebuild them!
Sometimes the unthinkable happens: a person is so catastrophically injury that only their brain can be salvaged. All is not lost, however — we can rebuild them!


In the event of such an injury, the brain can be placed in an Man-Machine Interface (MMI), a complex life support system that keeps the brain alive outside the body. The Roboticist is then responsible for the construction of a Full Body Prosthetic (FBP): a new, cybernetic body for the patient. Unlike bound synthetics, FBPs keep their free will and personalities intact. To construct an FBP:
In the event of such an injury, the brain can be placed in an Man-Machine Interface (MMI), a complex life support system that keeps the brain alive outside the body. The Roboticist is then responsible for the construction of a Full Body Prosthetic (FBP): a new, cybernetic body for the patient. Unlike bound synthetics, FBPs keep their free will and personalities intact. To construct an FBP:


# Print the following parts from the Exosuit Fabricator, under the “Cyborg” tab:
#Print the following parts from the Exosuit Fabricator, under the “Cyborg” tab:
#* Cyborg Head
#*Cyborg Head
#* Cyborg Torso
#* Cyborg Torso
#* 2x Cyborg Legs (one left, one right)
#*2x Cyborg Legs (one left, one right)
#* 2x Cyborg Arms (one left, one right)
#*2x Cyborg Arms (one left, one right)
# Insert '''cable coil''' and a '''power cell''' into the Cyborg Torso. The torso will serve as the base for your FBP.
#Insert '''cable coil''' and a '''power cell''' into the Cyborg Torso. The torso will serve as the base for your FBP.
# Insert '''2x Flash''' into the Cyborg Head.
#Insert '''2x Flash''' into the Cyborg Head.
# Attach the head to the torso. You will be prompted to choose a source species and a name for the body.
# Attach the head to the torso. You will be prompted to choose a source species and a name for the body.
# Attach the arms and legs to the torso as usual for prosthetic repairs (see [[#Limb Replacement Surgery|Limb Replacement Surgery]]).
#Attach the arms and legs to the torso as usual for prosthetic repairs (see [[#Limb Replacement Surgery|Limb Replacement Surgery]]).
# Finally, you will need an MMI for the machine. Open up the head and install the MMI (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]]).
#Finally, you will need an MMI for the machine. Open up the head and install the MMI (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]]).


On some occasions, you may need to remove a brain from its MMI — mainly, if the patient has decided they'd rather die than live with the existential horror of being a brain-jar. To do so, swipe your ID through the MMI in order to unlock it (you'll need either Robotics or Medical access), then remove the brain. Just be sure to get this cleared with your higher-ups first so you're not charged with murder.
On some occasions, you may need to remove a brain from its MMI — mainly, if the patient has decided they'd rather die than live with the existential horror of being a brain-jar. To do so, swipe your ID through the MMI in order to unlock it (you'll need either Robotics or Medical access), then remove the brain. Just be sure to get this cleared with your higher-ups first so you're not charged with murder.


== Bound Synthetics - Robots, Borgs, and Drones ==
==Bound Synthetics - Robots, Borgs, and Drones ==
Similarly, the Roboticist is in charge of repairing, upgrading, and occasionally constructing the ship's [[Robot|bound synthetics]]: the station-bound robots, borgs, and drones tasked with helping the station's inhabitants in their daily life. Like some IPCs, each bound synthetic is shackled to a set of laws which they must follow ([[Traitor|except when they're not]]).
Similarly, the Roboticist is in charge of repairing, upgrading, and occasionally constructing the ship's [[Robot|bound synthetics]]: the station-bound robots, borgs, and drones tasked with helping the station's inhabitants in their daily life. Like some IPCs, each bound synthetic is shackled to a set of laws which they must follow ([[Traitor|except when they're not]]).


=== Bound Synthetic Maintenance ===
===Bound Synthetic Maintenance===
[[File:Robotics analyzer readout stationbound.png|thumb|Robot analyzer output for a damaged station-bound synthetic.]]
Bound synthetics may come to you with any number of problems. Here's how to deal with them most of the time.
Bound synthetics may come to you with any number of problems. Here's how to deal with them most of the time.


Строка 259: Строка 329:
Bound synthetics can receive two types of damage: '''brute''' (from physical trauma) and '''electronics''' (i.e. burns). Unlike IPCs and FBPs, who can take both internal and external damage, damage to bound synthetics is simply the sum of electronics and brute damage on all parts. If a part becomes too damaged, it may be destroyed — it will be unable to be repaired and must be replaced with a new part from the Exosuit Fabricator, though destroyed parts still contribute to the overall damage on the synthetic.
Bound synthetics can receive two types of damage: '''brute''' (from physical trauma) and '''electronics''' (i.e. burns). Unlike IPCs and FBPs, who can take both internal and external damage, damage to bound synthetics is simply the sum of electronics and brute damage on all parts. If a part becomes too damaged, it may be destroyed — it will be unable to be repaired and must be replaced with a new part from the Exosuit Fabricator, though destroyed parts still contribute to the overall damage on the synthetic.


Conducting repairs (or upgrades) on a bound synthetic is a matter of opening their internal mechanisms, applying whatever modifications you intend to do, and resealing them. Steps for each degree of opening a bound synthetic, as well as the repairs/upgrades that can be applied at that step, are listed below.
Conducting repairs (or upgrades) on a bound synthetic is a matter of opening their internal mechanisms, applying whatever modifications you intend to do, and resealing them. Steps for each degree of opening a bound synthetic, as well as the repairs/upgrades that can be applied at that step, are listed below.  


* Externally, you can use a '''welding tool''' to repair brute damage to the bound synthetic (so long as the damaged parts aren't totally destroyed). This does not require the robot's maintenance panel to be opened. Be sure to use protective eyewear while welding if you like not being blind.
*Externally, you can use a [[File:Welding tool.gif|frameless]] '''welding tool''' to repair brute damage to the bound synthetic (so long as the damaged parts aren't totally destroyed). This does not require the robot's maintenance panel to be opened. Be sure to use protective eyewear while welding if you like not being blind.
* Likewise, you can externally apply '''nanopaste''' to the synthetic to repair both brute and electronics damage. Bear in mind that nanopaste is limited use.
*Likewise, you can externally apply [[File:Nanopaste.png|frameless]] '''nanopaste''' to the synthetic to repair both brute and electronics damage. Bear in mind that nanopaste is limited use.


# Swipe an ID with Robotics access to unlock the panel to begin opening the bound synthetic.
#Swipe an ID with Robotics access to unlock the panel to begin opening the bound synthetic.
# Crowbar open the panel.
#[[File:Crowbar.png|frameless]] '''Crowbar''' open the panel.
#* Here, you can apply upgrade modules by printing them from the Exosuit Fabricator and inserting them in the bound synthetic. See the [[Guide to Robotics#Upgrades|Upgrades]] section for a list of upgrade modules. Two modules of note are:
#*Here, you can apply upgrade modules by printing them from the Exosuit Fabricator and inserting them in the bound synthetic. See the [[Guide to Robotics#Upgrades|Upgrades]] section for a list of upgrade modules. Two modules of note are:
#** '''Reset Module:''' Once a bound synthetic chooses a module (Engineer, Janitor, Security, etc.), they cannot change the module without your help. Applying the Reset upgrade allows you to manually reset the synthetic's module and allow it the option of choosing a new one.
#**'''Reset Module:''' Once a bound synthetic chooses a module (Engineer, Janitor, Security, etc.), they cannot change the module without your help. Applying the Reset upgrade allows you to manually reset the synthetic's module and allow it the option of choosing a new one.
#** '''Emergency Restart Module:''' Used to force a restart of a disabled-but-repaired robot, bringing it back online. Effectively, if a synthetic has been “killed”, this will attempt to pull the player's ghost back into the robot body.
#**'''Emergency Restart Module:''' Used to force a restart of a disabled-but-repaired robot, bringing it back online. Effectively, if a synthetic has been “killed”, this will attempt to pull the player's ghost back into the robot body.
# Remove the bound synthetic's power cell by clicking on it with an empty hand.
#Remove the bound synthetic's power cell by clicking on it with an empty hand.
#* You can upgrade the synthetic's power cell at this point by swapping the cell with a higher-capacity cell. Note: The default power cell in bound synthetics is an advanced power cell with a rating of 1,000Wh. The Science Department can research power cells that exceed 3,000Wh.
#*You can upgrade the synthetic's power cell at this point by swapping the cell with a higher-capacity cell. Note: The default power cell in bound synthetics is an advanced power cell with a rating of 1,000Wh. The Science Department can research power cells that exceed 3,000Wh.
# Use a screwdriver to expose the wires.
#Use a [[File:Screwdriver.png|frameless]] '''screwdriver''' to expose the wires.  
#* Using '''cable coil''' at this point repairs electronics damage (i.e. burns) on any parts that aren't destroyed.
#*Using [[File:Cable coil.png|frameless]] '''cable coil''' at this point repairs electronics damage (i.e. burns) on any parts that aren't destroyed.
#* Using '''wirecutters''' and/or a '''multitool''' allows you to access the synthetic's wiring panel, including the LawSync, AI Link, and Module Lock. See the [[Guide to Robotics#Wiring Panel|Wiring Panel]] section for details.
#*Using [[File:Wirecutters.png|frameless]] '''wirecutters''' and/or a [[File:Multitool.png|frameless]] '''multitool''' allows you to access the synthetic's wiring panel, including the LawSync, AI Link, and Module Lock. See the [[Guide to Robotics#Wiring Panel|Wiring Panel]] section for details.
#* Using a '''crowbar''' at this point allows you to remove parts from the synthetic, letting you replace damaged and destroyed parts with new ones from the Exosuit Fabricator. To add a part, simply click on the synthetic with the new part in-hand. Robot parts are as follows:
#*Using a [[File:Crowbar.png|frameless]] '''crowbar''' at this point allows you to remove parts from the synthetic, letting you replace damaged and destroyed parts with new ones from the Exosuit Fabricator. To add a part, simply click on the synthetic with the new part in-hand. Robot parts are as follows:
#** '''Actuator:''' Allows the robot to move.
#** '''Actuator:''' Allows the robot to move.
#** '''Armour plating:''' Protects the robot from damage. Usually first module to be damaged. Flying synthetics can instead only use '''light armour plating''', which offers less protection with about half the health. Non-flying robots can be equipped with light armour plating, but gain no benefit from doing so.
#**'''Armour plating:''' Protects the robot from damage. Usually first module to be damaged. Flying synthetics can instead only use '''light armour plating''', which offers less protection with about half the health. Non-flying robots can be equipped with light armour plating, but gain no benefit from doing so.
#** '''Binary communication device:''' Enables communications over the binary channel, allowing the robot to speak with with other bound synthetics and any AIs.
#**'''Binary communication device:''' Enables communications over the binary channel, allowing the robot to speak with with other bound synthetics and any AIs.
#** '''Camera:''' Enables cyborg vision.
#**'''Camera:''' Enables cyborg vision.
#** '''Power cell:''' Stores power. Without it, the robot is forced to emergency backup power and can't function. Unlike the other components, the power cell is removed by hand at Step 3.
#**'''Power cell:''' Stores power. Without it, the robot is forced to emergency backup power and can't function. Unlike the other components, the power cell is removed by hand at Step 3.
#** '''Radio:''' Enables radio communications over the common channel and any other channels the robot may have access to.
#** '''Radio:''' Enables radio communications over the common channel and any other channels the robot may have access to.
#** '''Self-diagnosis unit:''' Analyses cyborg's modules, providing damage readouts and basic information.
#**'''Self-diagnosis unit:''' Analyses cyborg's modules, providing damage readouts and basic information.
# Use wirecutters to cut all five wires in the synthetic's wiring panel.
#Use [[File:Wirecutters.png|frameless]] '''wirecutters''' to cut all five wires in the synthetic's wiring panel.
#* Use a '''crowbar''' at this step to dismantle the synthetic, removing their brain (positronic, MMI, or ai-circuit, depending on the type of synthetic) and destroying the head. Useful if the synthetic has been damaged beyond all repair, or if you plan on transferring the brain to another chassis for whatever reason.
#*Use a [[File:Crowbar.png|frameless]] '''crowbar''' at this step to dismantle the synthetic, removing their brain (positronic, MMI, or ai-circuit, depending on the type of synthetic) and destroying the head. Useful if the synthetic has been damaged beyond all repair, or if you plan on transferring the brain to another chassis for whatever reason.


To close the synthetic, simply repeat your steps in reverse order: mend the wires, un-expose the wiring panel with the screwdriver, return the power cell, crowbar the maintenance panel shut, and re-swipe your ID in order to lock the maintenance panel.
To close the synthetic, simply repeat your steps in reverse order: mend the wires, un-expose the wiring panel with the screwdriver, return the power cell, crowbar the maintenance panel shut, and re-swipe your ID in order to lock the maintenance panel.


==== Wiring Panel ====
====Wiring Panel ====
Bound synthetics that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
Bound synthetics that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.


There are three lights in the cyborg with three corresponding wires:
There are three lights in the cyborg with three corresponding wires:


* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the bound synthetic. The bound synthetic cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the bound synthetic. The bound synthetic cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
** ''Pulsing'' does nothing.
**''Pulsing'' does nothing.
** ''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the bound synthetic to be slaved to an AI, but not synced with its laws.
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the bound synthetic to be slaved to an AI, but not synced with its laws.
** ''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The bound synthetic will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The bound synthetic will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
* '''AI Link''': If this light is on, it shows that the bound synthetic is slaved to an AI and must follow that AI's orders.
*'''AI Link''': If this light is on, it shows that the bound synthetic is slaved to an AI and must follow that AI's orders.
** ''Pulsing'' this wire allows you to pick an AI for the bound synthetic to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the bound synthetic to it, if it is off.
**''Pulsing'' this wire allows you to pick an AI for the bound synthetic to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the bound synthetic to it, if it is off.
** ''Cutting'' this wire will cause the synthetic to be unslaved from the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.
**''Cutting'' this wire will cause the synthetic to be unslaved from the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.
** ''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.
* '''Module Lock''': If this light is on, the module of the bound synthetic cannot be changed.
*'''Module Lock''': If this light is on, the module of the bound synthetic cannot be changed.
** ''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.
** ''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.
** ''Cutting'' this wire will cause the bound synthetic to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
**''Cutting'' this wire will cause the bound synthetic to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
** ''Mending'' this wire will allow the bound synthetic to change modules.
**''Mending'' this wire will allow the bound synthetic to change modules.


An emagged bound synthetic will have no LawSync or AI link and cannot be reset.
An emagged bound synthetic will have no LawSync or AI link and cannot be reset.
Строка 309: Строка 379:
Remember, bound synthetics are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
Remember, bound synthetics are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.


==== Upgrades ====
====Upgrades====
Bound synthetics can have various upgrades applied to them. Upgrades can be printed from the fabricator, and can be applied to a synthetic that has an open panel. Note that some upgrades can only be applied to certain types of synthetic.
Bound synthetics can have various upgrades applied to them. Upgrades can be printed from the fabricator, and can be applied to a synthetic that has an open panel. Note that some upgrades can only be applied to certain types of synthetic.
{| class="wikitable sortable"
{| class="wikitable sortable"
Строка 319: Строка 389:
!Emergency restart module
!Emergency restart module
|Used to force a restart of a disabled-but-repaired robot, bringing it back online.
|Used to force a restart of a disabled-but-repaired robot, bringing it back online.
|60000 Steel
| 60000 Steel
5000 Glass
5000 Glass
|–
|–
|-
|-
!Floodlight module
!Floodlight module  
|Used to boost cyborg's integrated light intensity.
|Used to boost cyborg's integrated light intensity.
|10000 Steel
|10000 Steel
|–
| –
|-
|-
!Optical matrix shielding
!Optical matrix shielding
|Provides shielding for the optical matrix, rendering the robot immune to flashes.
| Provides shielding for the optical matrix, rendering the robot immune to flashes.
|80000 Steel
|80000 Steel
6000 Glass
6000 Glass
5000 Gold
5000 Gold
|–
|–
|-
|-
!Rename module
!Rename module
|Used to rename a cyborg.
|Used to rename a cyborg.  
|10000 Steel
| 10000 Steel
|–
|–
|-
|-
Строка 345: Строка 416:
|–
|–
|-
|-
!VTEC module
!VTEC module  
|Used to kick in a robot's VTEC systems, increasing their speed.
|Used to kick in a robot's VTEC systems, increasing their speed.
|80000 Steel
|80000 Steel
6000 Glass
6000 Glass
5000 Gold
5000 Gold
|–
|–
Строка 358: Строка 430:
|10000 Steel
|10000 Steel
15000 Phoron
15000 Phoron
20000 Uranium
20000 Uranium
|–
|–  
|-
|-
!Rapid weapon cooling module
!Rapid weapon cooling module
Строка 369: Строка 442:
|80000 Steel
|80000 Steel
6000 Glass
6000 Glass
2000 Gold
2000 Gold
500 Diamond
500 Diamond
|–
|–
|-
|-
!RCD module
!RCD module
|A rapid construction device module for use during construction operations.
| A rapid construction device module for use during construction operations.


''Only available to engineering borgs (non-flying only).''
''Only available to engineering borgs (non-flying only).''
|25000 Steel
|25000 Steel
10000 Phoron
10000 Phoron
1000 Gold
1000 Gold
1000 Silver
1000 Silver
|–
|–
Строка 387: Строка 464:
|10000 Steel
|10000 Steel
15000 Glass
15000 Glass
10000 Diamond
10000 Diamond
|Esoteric 3
|Esoteric 3
Combat 4
Combat 4
|-
|-
!Uncertified module: PRTY
! Uncertified module: PRTY
|Schematics for a robotic module, scraped from seedy parts of the net. Who knows what it does?
|Schematics for a robotic module, scraped from seedy parts of the net. Who knows what it does?
|7500 Steel
|7500 Steel
5000 Aluminum
5000 Aluminum
2000 Diamond
2000 Diamond
|Esoteric 2
|Esoteric 2
Строка 400: Строка 479:
|}
|}


=== Making a Bound Synthetic ===
===Making a Bound Synthetic===  


# Fill the Exosuit Fabricator with as much metal as it will hold.
#Fill the Exosuit Fabricator with as much metal as it will hold.
# Click on the Exosuit Fabricator to open its menu. Select '''“Add all parts to queue”''' beside the '''“Cyborg”''' option, and then click '''“Process Queue”''' in the right sidebar. Note that adding "all parts" will print several extra components that are only used for repair, not construction.
#Click on the Exosuit Fabricator to open its menu. Select '''“Add all parts to queue”''' beside the '''“Cyborg”''' option, and then click '''“Process Queue”''' in the right sidebar. Note that adding "all parts" will print several extra components that are only used for repair, not construction.
# Wait for a few minutes for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
#Wait for a few minutes for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
# When putting the parts together, use the Robot Frame as a base.
#When putting the parts together, use the Robot Frame as a base.
#* The Cyborg Head will need '''2x Flash'''.
#*The Cyborg Head will need '''2x Flash'''.
#* The Cyborg Torso will need '''cable coil''' and a '''power cell'''.
#*The Cyborg Torso will need '''cable coil''' and a '''power cell'''.
#* The arms and legs can be attached by simply picking them up and placing them on the Robot Frame.
#*The arms and legs can be attached by simply picking them up and placing them on the Robot Frame.
#* Finally you will need a mind for the machine. Active positronic brains, their non-sentient ai-circuit counterparts or MMIs are all possible choices.
#*Finally you will need a mind for the machine. Active positronic brains, their non-sentient ai-circuit counterparts or MMIs are all possible choices.


'''Note:''' MMI-ing a living person for no reason is highly illegal and tantamount to murder, as is “borg-ing” them. While an MMI ''can'' be installed in a bound synthetic, don't — unless you're a [[Traitor|complete bastard]], anyways.
'''Note:''' MMI-ing a living person for no reason is highly illegal and tantamount to murder, as is “borg-ing” them. While an MMI ''can'' be installed in a bound synthetic, don't — unless you're an [[Traitor|Antagonist]], anyways.


== Augments ==
==Augments==
Augments are organs designed to provide the user with additional skills or capabilities. The process to install and remove them is the same as for any other organ (see [[Guide to Surgery#Organ Removal or Transplantation|Organ Transplantation]] in the Guide to Surgery). If the target organ is prosthetic the procedure is slightly different, as described for prosthetic repairs and organ installation (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]] in the List of Cybernetic Procedures above).
Augments are organs designed to provide the user with additional skills or capabilities. The process to install and remove them is the same as for any other organ (see [[Guide to Surgery#Organ Removal or Transplantation|Organ Transplantation]] in the Guide to Surgery). If the target organ is prosthetic the procedure is slightly different, as described for prosthetic repairs and organ installation (see [[#Robotic Organ Transplantation|Robotic Organ Transplantation]] in the List of Cybernetic Procedures above).


Строка 422: Строка 501:
Certain augments, specified below, can also be taken in the loadout section of [[Character Creation|Character Setup]].
Certain augments, specified below, can also be taken in the loadout section of [[Character Creation|Character Setup]].


=== List of Augments in the Exosuit Fabricator ===
===List of Augments in the Exosuit Fabricator===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Augment
!Augment
Строка 434: Строка 513:
|-
|-
!Adaptive binoculars
!Adaptive binoculars
|
|[[File:Augment binoculars.png|frameless]]
|Retractable binoculars that can be deployed over the user's eyes.
|Retractable binoculars that can be deployed over the user's eyes.
|Head
|Head
|100 Diamond
|100 Diamond
100 Gold
100 Gold
2000 Glass
2000 Glass
|Materials 4
|Materials 4
Engineering 4
Engineering 4
Combat 4
Combat 4
|Y
|Y
Строка 447: Строка 528:
|-
|-
!Armblade
!Armblade
|
|[[File:Augment armblade.png|frameless]]
|A handy, retractable utility blade for the discerning augmentee. Warranty void if used for cutting.
| A handy, retractable utility blade for the discerning augmentee. Warranty void if used for cutting.  
|Arms (Either)
|Arms (Either)
|4000 Steel
| 4000 Steel
750 Glass
750 Glass
|EM Spectrum 3
|EM Spectrum 3
Combat 2
Combat 2
Materials 4  
Materials 4  
Biological 3
Biological 3
|N
|N
Строка 460: Строка 543:
|-
|-
!Concealed wrist blade
!Concealed wrist blade
|
|[[File:Augment wristblade.png|frameless]]
|A thin, sharp folding blade specially made for combat. Its light weight allows for rapid slashing attacks.
| A thin, sharp folding blade specially made for combat. Its light weight allows for rapid slashing attacks.
|Arms (Either)
|Arms (Either)
|4000 Silver
| 4000 Silver
250 Diamond
250 Diamond
|Esoteric 4
|Esoteric 4
Combat 5
Combat 5
Biological 3
Biological 3
|Y
| Y
|Y
|Y
|-
|-
!Corrective lenses
!Corrective lenses
|
|[[File:Augment correctiveglasses.png|frameless]]
|Retractable, ultrathin lenses that function as prescription glasses.  
|Retractable, ultrathin lenses that function as prescription glasses.  


Строка 484: Строка 568:
|-
|-
!Cyberclaws
!Cyberclaws
|
|[[File:Augment cyberclaws.png|frameless]]
|An unusual type of cybernetic weaponry, these sharp blades are bound to turn heads.
|An unusual type of cybernetic weaponry, these sharp blades are bound to turn heads.
|Hands (Either)
| Hands (Either)
|6000 Steel
|6000 Steel
250 Diamond
250 Diamond
|EM Spectrum 3
|EM Spectrum 3
Combat 4
Combat 4
Materials 4
Materials 4
Biological 3
Biological 3
|N
|N
Строка 497: Строка 583:
|-
|-
!Engineering toolset
!Engineering toolset
|
|[[File:Augment multitooleng.png|frameless]]
|A retractable set of engineering tools, including a screwdriver, wrench, welder, crowbar, wirecutters, and multitool.
|A retractable set of engineering tools, including a screwdriver, wrench, welder, crowbar, wirecutters, and multitool.
|Hands (Either)
|Hands (Either)
|3000 Steel
| 3000 Steel
1000 Glass
1000 Glass
|–
|–
Строка 507: Строка 593:
|-
|-
!Glare dampeners
!Glare dampeners
|
|[[File:Augment glaredampeners.png|frameless]]
|Thick, tinted lenses that can deploy over your eyes. Functions as retractable sunglasses.
|Thick, tinted lenses that can deploy over your eyes. Functions as retractable sunglasses.


Строка 520: Строка 606:
|-
|-
!Gunnery booster
!Gunnery booster
|
|[[File:Augment booster.gif|frameless]]
|An AIM-4 implant that improves gun accuracy by filtering unnecessary nerve signals.  
|An AIM-4 implant that improves gun accuracy by filtering unnecessary nerve signals.  
Increases your [[Skills|Weapons Expertise skill]] by +1.
Increases your [[Skills|Weapons Expertise skill]] by +1.
|Head
|Head
|750 Steel
| 750 Steel
750 Glass
750 Glass
100 Silver
100 Silver
|Materials 5
|Materials 5
Combat 5
Combat 5
Biological 4
Biological 4
|Y
|Y
Строка 534: Строка 622:
|-
|-
!Iatric monitor
!Iatric monitor
|
|[[File:Augment iatric.png|frameless]]
|A small computer system that tracks your vitals. A muscle gesture can be used to receive a diagnostic report, similar to that of a health analyzer.
|A small computer system that tracks your vitals. A muscle gesture can be used to receive a diagnostic report, similar to that of a health analyzer.
|Head
|Head
Строка 544: Строка 632:
|-
|-
!Integrated circuit frame
!Integrated circuit frame
|
|[[File:Augment circuit.png|frameless]]
|A DIY modular assembly, courtesy of Xion Industrial. Circuitry not included.
|A DIY modular assembly, courtesy of Xion Industrial. Circuitry not included.
|Arms (Either)
|Arms (Either)
|3000 Steel
| 3000 Steel
|–
|–
|N
|N
|Y
| Y
|-
|-
!Integrated filth HUD
!Integrated filth HUD
|
|[[File:Augment hud jani.png|frameless]]
|An implantable HUD. This one functions as a janiHUD.
|An implantable HUD. This one functions as a janiHUD.


Available in loadout.
Available in loadout.
|Head
| Head
|250 Steel
|250 Steel
250 Glass
250 Glass
Строка 566: Строка 654:
|-
|-
!Integrated health HUD
!Integrated health HUD
|
|[[File:Augment hud med.png|frameless]]
|An implantable HUD. This one functions as a medHUD.
|An implantable HUD. This one functions as a medHUD.


Available in loadout.
Available in loadout.
|Head
| Head
|250 Steel
|250 Steel
250 Glass
250 Glass
Строка 579: Строка 667:
|-
|-
!Integrated  sciHUD
!Integrated  sciHUD
|
|[[File:Augment hud sci.png|frameless]]
|An implantable HUD. This one functions as a sciHUD.
|An implantable HUD. This one functions as a sciHUD.


Available in loadout.
Available in loadout.
|Head
| Head
|250 Steel
|250 Steel
250 Glass
250 Glass
Строка 592: Строка 680:
|-
|-
!Integrated security HUD
!Integrated security HUD
|
|[[File:Augment hud sec.png|frameless]]
|An implantable HUD. This one functions as a secHUD.
|An implantable HUD. This one functions as a secHUD.


Строка 605: Строка 693:
|-
|-
!Internal air system
!Internal air system
|
|[[File:Augment airtank.png|frameless]]
|A flexible air sac, installed in the respiratory system. Acts as an in-built source of internals — replenishes itself from the surrounding environment.
|A flexible air sac, installed in the respiratory system. Acts as an in-built source of internals — replenishes itself from the surrounding environment.
|Upper Body
|Upper Body
|500 Steel
|500 Steel
2000 Glass
2000 Glass
100 Uranium
100 Uranium
|Materials 5
|Materials 5
Biological 5
Biological 5
|Y
| Y
|N
|N
|-
|-
!Leukocyte breeder
!Leukocyte breeder  
|
|[[File:Augment leuko.png|frameless]]
|A stimulator that boosts the body's immune system, helping against infections.  
| A stimulator that boosts the body's immune system, helping against infections.  


Available in loadout.
Available in loadout.
Строка 626: Строка 715:
|EM Spectrum 4
|EM Spectrum 4
Data Theory 4
Data Theory 4
Biological 6
Biological 6
|Y
|Y
Строка 631: Строка 721:
|-
|-
!Mechanical muscles
!Mechanical muscles
|
|[[File:Augment muscle.png|frameless]]
|Nanofiber tendons which increase the speed and agility of the user.  
| Nanofiber tendons which increase the speed and agility of the user.  
Increases your [[Skills|Athletics skill]] by +1. Must have mechanical muscles installed in each leg to work.
Increases your [[Skills|Athletics skill]] by +1. Must have mechanical muscles installed in each leg to work.
|Legs (Either)
|Legs (Either)
Строка 641: Строка 731:
|Y
|Y
|-
|-
!Nanite MCU
!Nanite MCU  
|
|[[File:Augment armor.png|frameless]]
|A swarm of nanomachines that will attempt to protect the user and harden in response to physical trauma. May become brittle if overly-damaged.
|A swarm of nanomachines that will attempt to protect the user and harden in response to physical trauma. May become brittle if overly-damaged.
|Upper body
|Upper body
|5000 Steel
|5000 Steel
1000 Glass
1000 Glass
100 Gold
100 Gold
500 Uranium
500 Uranium
|Materials 5
|Materials 5
Combat 5
Combat 5
Biological 5
Biological 5
Engineering 5
Engineering 5
|Y
|Y
Строка 657: Строка 751:
|-
|-
!Pop-out shotgun
!Pop-out shotgun
|
|[[File:Augment shotgun.png|frameless]]
|A galvanized shotgun that replaces most of the flesh below the elbow. Opens to reveal a 12-gauge shotgun with room for a single shell.
| A galvanized shotgun that replaces most of the flesh below the elbow. Opens to reveal a 12-gauge shotgun with room for a single shell.
|Arms (Either)
|Arms (Either)
|5000 Steel
|5000 Steel
Строка 664: Строка 758:
|Esoteric 5
|Esoteric 5
Combat 6
Combat 6
Biological 4
Biological 4
|Y
|Y
Строка 669: Строка 764:
|-
|-
!Pneumatic powerfist
!Pneumatic powerfist
|
|[[File:Augment powerfist.png|frameless]]
|A strong, pneumatic powerfist. Powered by a replaceable internal air-tank. Force depends on tank's output pressure.
|A strong, pneumatic powerfist. Powered by a replaceable internal air-tank. Force depends on tank's output pressure.
|Arms (Either)
| Arms (Either)  
|6000 Steel
|6000 Steel
1000 Phoron
1000 Phoron
500 Uranium
500 Uranium
|EM Spectrum 3
|EM Spectrum 3
Combat 4
Combat 4
Materials 4
Materials 4
Biological 3
Biological 3
|N
|N
|Y
|Y
|-
|-
!Subdermal armor
!Subdermal armor  
|
|[[File:Augment armor.png|frameless]]
|A flexible composite mesh designed to prevent tearing and puncturing of underlying tissue.
|A flexible composite mesh designed to prevent tearing and puncturing of underlying tissue.
|Upper body (Armor)
|Upper body (Armor)
Строка 693: Строка 791:
|-
|-
!Surgical toolset
!Surgical toolset
|
|[[File:Augment multitoolmed.png|frameless]]
|A retractable set of surgical tools, including a bonesetter, cautery, circular saw, hemostat, retractor, scalpel, and surgical drill.
|A retractable set of surgical tools, including a bonesetter, cautery, circular saw, hemostat, retractor, scalpel, and surgical drill.
|Hands (Either)
|Hands (Either)
Строка 703: Строка 801:
|-
|-
!Synapse interceptor
!Synapse interceptor
|
|[[File:Augment booster.gif|frameless]]
|A primitive AI that uses predictive algorithms to provide near-instant response to any close combat situation.  
|A primitive AI that uses predictive algorithms to provide near-instant response to any close combat situation.  
Increases your [[Skills|Close Combat skill]] by +1.
Increases your [[Skills|Close Combat skill]] by +1.
|Head
|Head
|750 Steel
| 750 Steel
750 Glass
750 Glass
100 Silver
100 Silver
|Materials 5
|Materials 5
Combat 4
Combat 4
Biological 4
Biological 4
EM Spectrum 5
EM Spectrum 5
|Y
|Y
|Y
| Y
|}
|}


=== Fluff Augments ===
===Fluff Augments===
Additionally, there are a number of additional “fluff” augments that can be taken in the loadout section of [[Character Creation|Character Setup]]. These augments have no mechanical impact, and cannot be produced by the Exosuit Fabricator - however, you may encounter them in the line of your work.
Additionally, there are a number of additional “fluff” augments that can be taken in the loadout section of [[Character Creation|Character Setup]]. These augments have no mechanical impact, and cannot be produced by the Exosuit Fabricator - however, you may encounter them in the line of your work.
{| class="wikitable sortable"
{| class="wikitable sortable"
Строка 725: Строка 826:
!Slot
!Slot
!Works on Flesh?
!Works on Flesh?
!Works on Metal?
!Works on Metal?  
|-
|-
!Circadian conditioner
!Circadian conditioner
Строка 733: Строка 834:
|N
|N
|-
|-
!Codex access chip
! Codex access chip  
|A neuro-memetic implant or retinal chip used to grant realtime access to the Codex – a distributed encyclopedia of sorts, with editorial offices based in Venusian orbit – either via a server connection or local backups of relevant information.
|A neuro-memetic implant or retinal chip used to grant realtime access to the Codex – a distributed encyclopedia of sorts, with editorial offices based in Venusian orbit – either via a server connection or local backups of relevant information.
|Head
| Head
|Y
|Y
|Y
|Y
Строка 748: Строка 849:
|This brain implant blocks the impulses of certain nerves – usually tailored between individuals – and is used to lessen chronic pain from worn joints, headaches, and so on. It does nothing for pain that it isn't specifically tuned to handle, and is ineffective against anything stronger than a tummyache.
|This brain implant blocks the impulses of certain nerves – usually tailored between individuals – and is used to lessen chronic pain from worn joints, headaches, and so on. It does nothing for pain that it isn't specifically tuned to handle, and is ineffective against anything stronger than a tummyache.
|Head
|Head
|Y
| Y
|N
|N
|-
|-
!Genetic backup
!Genetic backup  
|This implant is a compact and resilient solid-state drive. It does nothing on its own, but contains the complete DNA sequence of its owner – whether it be to aid in medical treatment, serve for research purposes, or even be used as a template for vat-grown humans in the future.
|This implant is a compact and resilient solid-state drive. It does nothing on its own, but contains the complete DNA sequence of its owner – whether it be to aid in medical treatment, serve for research purposes, or even be used as a template for vat-grown humans in the future.  
|Head
|Head  
|Y
|Y
|Y
|Y
|-
|-
!Data chip
! Data chip
|These durable chips can contain nonspecific data for a variety of potential uses, such as record lookups, work portfolios, authentication codes, contact information, and more. They're useful for carrying information without needing extraneous hardware, and some even see use as high-tech dog tags for private security firms or mercenary coalitions.
|These durable chips can contain nonspecific data for a variety of potential uses, such as record lookups, work portfolios, authentication codes, contact information, and more. They're useful for carrying information without needing extraneous hardware, and some even see use as high-tech dog tags for private security firms or mercenary coalitions.
|Head
|Head
|Y
|Y
|Y
| Y
|-
|-
!Emergency battery
! Emergency battery
|A small emergency power supply. It provides no protection from power loss on its own, but might help keep your brain ticking through an otherwise critical failure.
|A small emergency power supply. It provides no protection from power loss on its own, but might help keep your brain ticking through an otherwise critical failure.
|Upper body
|Upper body
Строка 769: Строка 870:
|Y
|Y
|-
|-
!Skeletal bracing
!Skeletal bracing  
|Mechanical hinges and springs made from titanium or some other bio-compatible metal reinforce your joints, generally making strenuous activity less painful for you and allowing you to carry weight that would normally be unbearable. It provides no increase on strength on its own, unless you have weak bones to begin with.
|Mechanical hinges and springs made from titanium or some other bio-compatible metal reinforce your joints, generally making strenuous activity less painful for you and allowing you to carry weight that would normally be unbearable. It provides no increase on strength on its own, unless you have weak bones to begin with.
|Upper body (Armor)
|Upper body (Armor)
|Y
| Y
|Y
| Y
|-
|-
!Ultraviolet shielding
!Ultraviolet shielding
Строка 788: Строка 889:
|}
|}


== Bots ==
==Bots==
As a Roboticist, you serve another important purpose: making NPC bots. Bots can benefit the station in many ways, and are relatively easy to create. The current list of bots, and how to make them, is displayed below.
As a Roboticist, you serve another important purpose: making NPC bots. Bots can benefit the station in many ways, and are relatively easy to create. The current list of bots, and how to make them, is displayed below.


Строка 799: Строка 900:
|-
|-
!Cleanbot
!Cleanbot
|
|[[File:Cleanbot.gif|frameless]]
|A little janitorial bot that will clean up messes around the station.
| A little janitorial bot that will clean up messes around the station.


Controls
Controls


* Cleans blood (Y/N)
*Cleans blood (Y/N)
* Patrol station (Y/N)
* Patrol station (Y/N)


When Emagged: Spews blood and gore everywhere.
When Emagged: Spews blood and gore everywhere.
|
|
# Obtain a bucket.
#Obtain a bucket.
# Add a proximity sensor.
#Add a proximity sensor.
# Attach a robot arm to finish.
#Attach a robot arm to finish.
|-
|-
!Farmbot
! Farmbot
|
|[[File:Farmbot.png|frameless]]
|A botanical bot that automatically cares for plants – beloved by Botanists and Xenobotanists alike.
|A botanical bot that automatically cares for plants – beloved by Botanists and Xenobotanists alike.


Controls
Controls


* Water plants (Y/N)
*Water plants (Y/N)
* Refill watertank (Y/N)
*Refill watertank (Y/N)
* Replace fertilizer (Y/N)
*Replace fertilizer (Y/N)
* Collect produce (Y/N)
*Collect produce (Y/N)
* Remove dead plants (Y/N)
*Remove dead plants (Y/N)


When Emagged: Attacks anyone nearby with its hoe.
When Emagged: Attacks anyone nearby with its hoe.
|
|
# Get a water tank.
# Get a water tank.
# Attach a robot arm.
#Attach a robot arm.
# Add a plant analyzer.
#Add a plant analyzer.
# Attach a bucket.
#Attach a bucket.
# Attach a mini-hoe.
#Attach a mini-hoe.
# Add a proximity sensor to finish.
#Add a proximity sensor to finish.
|-
|-
!Floorbot
!Floorbot
|
|[[File:Floorbot.gif|frameless]]
|Automatically repairs damaged floortiles – niche, but useful in the case of mass damage. Keep in mind Floorbots have a limited number of tiles. This number can be checked (and refilled) by opening the control panel.
|Automatically repairs damaged floortiles – niche, but useful in the case of mass damage. Keep in mind Floorbots have a limited number of tiles. This number can be checked (and refilled) by opening the control panel.


Controls:
Controls:


* Improves Floors (Y/N)
*Improves Floors (Y/N)
* Finds tiles (Y/N)
* Finds tiles (Y/N)
* Make single pieces of metal into tiles when empty (Y/N)
*Make single pieces of metal into tiles when empty (Y/N)


When Emagged: Tears up tiles and lattice instead.
When Emagged: Tears up tiles and lattice instead.
|
|  
# Obtain an empty toolbox.
#Obtain an empty toolbox.
# Add 10x floor tiles.
#Add 10x floor tiles.
# Add a proximity sensor.
#Add a proximity sensor.
# Attach a robot arm to finish.
#Attach a robot arm to finish.
|-
|-
!Medibot
!Medibot
|
|[[File:Medbot.gif|frameless]]
|Injects people with chemicals when they are injured more than the set healing threshold. Produces Tricordrazine by default - if set to use a beaker, and a beaker with a chemical is put in them, they will inject that chemical into patients instead.
|Injects people with chemicals when they are injured more than the set healing threshold. Produces Tricordrazine by default - if set to use a beaker, and a beaker with a chemical is put in them, they will inject that chemical into patients instead.


Строка 858: Строка 959:


* Healing threshold (--/-/+/++)
* Healing threshold (--/-/+/++)
* Injection level (-/+)
*Injection level (-/+)
* Reagent source (Loaded Beaker (When available)/Internal Synthesizer)
*Reagent source (Loaded Beaker (When available)/Internal Synthesizer)
* Treatment report is: (on/off)
*Treatment report is: (on/off)
* The speaker switch is (on/off)
*The speaker switch is (on/off)


When Emagged: Injects people with toxin instead.
When Emagged: Injects people with toxin instead.
|
|  
# Obtain an empty medkit.
#Obtain an empty medkit.
# Attach a robot arm.
#Attach a robot arm.
# Add a health analyzer.
#Add a health analyzer.
# Add a proximity sensor to finish.
#Add a proximity sensor to finish.


Optional: Insert beaker filled with the chemical of your choice.
Optional: Insert beaker filled with the chemical of your choice.
|-
|-
!Securitron
!Securitron  
|
|[[File:Secbot.gif|frameless]]
|A little security robot that patrols the station looking for CRIME.
|A little security robot that patrols the station looking for CRIME.


Строка 880: Строка 981:
Controls:
Controls:


* Check for weapon authorization (Y/N)
*Check for weapon authorization (Y/N)
* Check security records: (Y/N)
*Check security records: (Y/N)
* Check arrest status: (Y/N)
*Check arrest status: (Y/N)
* Report arrests: (Y/N)
*Report arrests: (Y/N)
* Auto patrol (on/off)
*Auto patrol (on/off)


When Emagged: Runs around stunning and arresting everyone in sight.
When Emagged: Runs around stunning and arresting everyone in sight.
|
|
# Use a screwdriver on a remote signaling device.
#Use a screwdriver on a remote signaling device.
# Attach device to a security helmet.
#Attach device to a security helmet.
# Weld.
#Weld.
# Add a proximity sensor.
#Add a proximity sensor.
# Attach a robot arm.
# Attach a robot arm.
# Add a stun baton to finish.
#Add a stun baton to finish.
|-
|-
!ED-209 Security Robot
!ED-209 Security Robot  
|
|[[File:Ed209.png|frameless]]
|A bigger, meaner security with a ranged taser gun.
|A bigger, meaner security with a ranged taser gun.
Note: The ED-209 cannot currently be constructed on-station.


Controls:
Controls:


* Check for weapon authorization (Y/N)
*Check for weapon authorization (Y/N)
* Check security records: (Y/N)
*Check security records: (Y/N)
* Check arrest status: (Y/N)
*Check arrest status: (Y/N)
* Report arrests: (Y/N)
*Report arrests: (Y/N)
* Auto patrol (on/off)
*Auto patrol (on/off)


When Emagged: Runs around shooting and arresting everyone in sight.
When Emagged: Runs around shooting and arresting everyone in sight.
|
|  
# Print a robot frame.
#Print a robot frame.
# Add 5x steel sheets to reinforce.
# Add 5x steel sheets to reinforce.
# Add two robot legs (one left, one right).
#Add two robot legs (one left, one right).
# Add a security armor plate.
#Add a subdermal armor augment.
# Weld.
#Weld.
# Add a security helmet.
#Add a security helmet.
# Add a proximity sensor.
#Add a proximity sensor.
# Wire with cable coil.
#Wire with cable coil.
# Attach a taser*.
#Attach a stun revolver.
# Screwdriver to secure.
#Screwdriver to secure.
# Insert a power cell to finish.
#Insert a power cell to finish.
|}
|}


== Exosuits ==
==Exosuits ==
Construction of exosuits is restricted by ID, so they are typically the product of the Roboticist. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Circuit Imprinter.
Construction of exosuits is restricted by ID, so they are typically the product of the Roboticist. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Circuit Imprinter.


Строка 931: Строка 1030:
'''Construction:'''
'''Construction:'''


# Build a set of motivators, a set of manipulators, a chassis, an exosuit frame, some exosuit armor, an exosuit control module and a set of sensors.
#Build a set of motivators, a set of manipulators, a chassis, an exosuit frame, some exosuit armor, an exosuit control module and a set of sensors.
# Paint the parts with a floor painter if you want to.
#Paint the parts with a floor painter if you want to.
# Head now to the "Cyborg" category. You will need a camera, 2 actuators, 1 diagnosis unit and 1 robot radio
#Head now to the "Cyborg" category. You will need a camera, 2 actuators, 1 diagnosis unit and 1 robot radio
# Procure 10 material sheets to reinforce the exosuit (melting point is most important value here).
#Procure 10x [[File:Steel sheets.png|frameless]] material sheets to reinforce the exosuit (melting point is most important value here).
# Obtain a Power cell and Cable coil
#Obtain a [[File:Powercell.png|frameless]] power cell and [[File:Cable coil.png|frameless]] cable coil
# Print up to two software boards and insert them in the exosuit control module (IMPORTANT; DO IT BEFORE INSERTING IT IN THE SENSORS)
# Print up to two software boards and insert them in the exosuit control module (IMPORTANT; DO IT BEFORE INSERTING IT IN THE SENSORS)
# Examine each of the exosuit parts and insert in them the required components.
#Examine each of the exosuit parts and insert in them the required components.
# Attach the exosuit parts to the frame.
#Attach the exosuit parts to the frame.
# (Use whatever material you prefer)
#(Use whatever material you prefer)
# Wrench
#[[File:Wrench.png|frameless]] Wrench
# Weld
#[[File:Welding tool.gif|frameless]] Weld
# Cable Coil
#[[File:Cable coil.png|frameless]] Cable Coil
# Wirecutters
#[[File:Wirecutters.png|frameless]] Wirecutters
# If you haven't painted the individual parts, you can still paint the entire exosuit now.
#If you haven't painted the individual parts, you can still paint the entire exosuit now.
# Screwdriver
#[[File:Screwdriver.png|frameless]] Screwdriver


Construction of the exosuit is sped up by the Devices and Electrical Engineering skills.
Construction of the exosuit is sped up by the Devices and Electrical Engineering skills.


=== Exosuit Equipment ===
===Exosuit Equipment===
Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. Exosuit equipment is built by the Exosuit Fabricator (in the "Exosuit Equipment" menu). To attach piece of exosuit equipment, simply click on the exosuit with the equipment in-hand. Examine both the equipment and the exosuit to see if they have a common slot free for the installation to take place. An exosuit must have the appropriate software installed in order for a piece of equipment to be used.
Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. Exosuit equipment is built by the Exosuit Fabricator (in the "Exosuit Equipment" menu). To attach piece of exosuit equipment, simply click on the exosuit with the equipment in-hand. Examine both the equipment and the exosuit to see if they have a common slot free for the installation to take place. An exosuit must have the appropriate software installed in order for a piece of equipment to be used.
{| class="wikitable sortable"
{| class="wikitable sortable"
Строка 962: Строка 1061:
!Floodlight
!Floodlight
|–
|–
|
|[[File:Mechequip floodlight.png|frameless]]
|An exosuit-mounted light.
|An exosuit-mounted light.
|Shoulder (Either)
|Shoulder (Either)
Строка 970: Строка 1069:
!Exosuit flash
!Exosuit flash
|Combat
|Combat
|
|[[File:Mechequip flash.png|frameless]]
|An exosuit-mounted flash.
|An exosuit-mounted flash.
|Shoulder (Either)
|Shoulder (Either)  
|10000 Steel
|10000 Steel
|Combat 1
|Combat 1
Строка 978: Строка 1077:
!Energy shield drone
!Energy shield drone
|Combat
|Combat
|
|[[File:Mechequip shielddroid.png|frameless]]
|An energy deflector system designed to stop projectiles before they become a threat.
|An energy deflector system designed to stop projectiles before they become a threat.
|Back
|Back
|20000 Steel
|20000 Steel
12000 Silver
12000 Silver
12000 Gold
12000 Gold
|Materials 4
| Materials 4
EM Spectrum 4
EM Spectrum 4
Power 4
Power 4
Combat 2
Combat 2
|-
|-
!Mounted electrolaser
!Mounted electrolaser
|Combat
|Combat
|
|[[File:Mechequip taser.png|frameless]]
|An exosuit-mounted electrolaser. Handle with care.
|An exosuit-mounted electrolaser. Handle with care.
|Hand (Either)
|Hand (Either)
Строка 999: Строка 1101:
!Mounted flamethrower
!Mounted flamethrower
|Combat
|Combat
|
|[[File:Mechequip flamethrower.gif|frameless]]
|A Hephaestus brand 'Prometheus' flamethrower. Draws fuel from a refillable chemical cartridge - use a crowbar to remove, and fill with welding fuel or other accelerant.
|A Hephaestus brand 'Prometheus' flamethrower. Draws fuel from a refillable chemical cartridge - use a crowbar to remove, and fill with welding fuel or other accelerant.
|Hand (Either)
|Hand (Either)
Строка 1009: Строка 1111:
!Mounted ion rifle
!Mounted ion rifle
|Combat
|Combat
|
|[[File:Mechequip ionrifle.png|frameless]]
|An exosuit-mounted ion rifle. Handle with care.
|An exosuit-mounted ion rifle. Handle with care.  
|Hand (Either)
|Hand (Either)
|10000 Steel
|10000 Steel
Строка 1018: Строка 1120:
!Mounted laser gun
!Mounted laser gun
|Combat
|Combat
|
|[[File:Mechequip lasercarbine.png|frameless]]
|An exosuit-mounted carbine rifle. Handle with care.
|An exosuit-mounted carbine rifle. Handle with care.  
|Hand (Either)
|Hand (Either)
|10000 Steel
|10000 Steel
Строка 1027: Строка 1129:
!Exosuit airshield
!Exosuit airshield
|Engineering
|Engineering
|
|[[File:Mechequip atmosshield.png|frameless]]
|A portable atmospheric retention shield, designed to keep air in place. Press ctrl-click to switch modes.
|A portable atmospheric retention shield, designed to keep air in place. Press ctrl-click to switch modes.
|Back
|Back
Строка 1035: Строка 1137:
!Mounted extinguisher
!Mounted extinguisher
|Engineering
|Engineering
|
|[[File:Mechequip extinguisher.png|frameless]]
|A mech-mounted fire extinguisher. Refill by clicking on a Water Tank.
|A mech-mounted fire extinguisher. Refill by clicking on a Water Tank.
|Hand (Either)
|Hand (Either)
Строка 1043: Строка 1145:
!RCD
!RCD
|Engineering
|Engineering
|
|[[File:Mechequip rcd.png|frameless]]
|An exosuit-mounted Rapid Construction Device.
|An exosuit-mounted Rapid Construction Device.
|Hand (Either)
|Hand (Either)
|30000 Steel
|30000 Steel
25000 Phoron
25000 Phoron
15000 Silver
15000 Silver
15000 Gold
15000 Gold
|Materials 4
|Materials 4
Bluespace 3
Bluespace 3
EM Spectrum 4
EM Spectrum 4
Power 4
Power 4
Engineering 4
Engineering 4
|-
|-
!Exosuit Medigel Spray
!Exosuit Medigel Spray
|Medical
|Medical
|
 
|[[File:Mechequip mender.png|frameless]]
|An exosuit-mounted matrix of medical gel nozzles, letting you bandage and salve patients from your mech.
|An exosuit-mounted matrix of medical gel nozzles, letting you bandage and salve patients from your mech.
|Hand (Either)
|Hand (Either)
|10000 Steel
|10000 Steel
15000 Plastic
15000 Plastic
15000 Aluminum
15000 Aluminum
|–
|–
|-
|-
!Mounted sleeper
! Mounted sleeper
|Medical
|Medical
|
|[[File:Mechequip sleeper.png|frameless]]
|An exosuit-mounted sleeper for patient transportation.  
|An exosuit-mounted sleeper for patient transportation.
 
|Back
|Back
|10000 Steel
|10000 Steel
|–
| –
|-
|-
!Drill
!Drill
|Utility
|Utility
|
|[[File:Mechequip drill.png|frameless]]
|A mech-mounted mining drill. Drill heads wear out with use — make more from material sheets. Automatically moves mined ore to an Ore Box, if the exosuit has one in its hydraulic clamp's cargo storage.
|A mech-mounted mining drill. Drill heads wear out with use — make more from material sheets. Automatically moves mined ore to an Ore Box, if the exosuit has one in its hydraulic clamp's cargo storage.
|Hand (Either)
|Hand (Either)
Строка 1084: Строка 1194:
!Exosuit camera
!Exosuit camera
|Utility
|Utility
|
|[[File:Mechequip camera.png|frameless]]
|A camera for remote feeds. It comes with its own transmitter!
|A camera for remote feeds. It comes with its own transmitter!
|Shoulder (Either)
|Shoulder (Either)
Строка 1091: Строка 1201:
|-
|-
!Exosuit manouvering unit
!Exosuit manouvering unit
|Utility
|Utility  
|
|[[File:Mechequip jet.png|frameless]]
|A jetpack for your exosuit – can also provide a brief speed boost. Toggle the stabilizers with ctrl-click.
|A jetpack for your exosuit – can also provide a brief speed boost. Toggle the stabilizers with ctrl-click.  
|Back
|Back
|20000 Steel
|20000 Steel
10000 Aluminum
10000 Aluminum
2500 Phoron
2500 Phoron
|Engineering 2
|Engineering 2
Строка 1103: Строка 1215:
!Gravity catapult
!Gravity catapult
|Utility
|Utility
|
|[[File:Mechequip gravcatapault.png|frameless]]
|Can throw objects around (Pull mode) or move them away from target (Push mode).
|Can throw objects around (Pull mode) or move them away from target (Push mode).
|Hand (Either)
|Hand (Either)
Строка 1109: Строка 1221:
|–
|–
|-
|-
!Hydraulic clamp
! Hydraulic clamp
|Utility
|Utility
|
|[[File:Mechequip clamp.png|frameless]]
|A large, heavy industrial cargo loading clamp.
|A large, heavy industrial cargo loading clamp.
|Hand (Either)
|Hand (Either)
|10000 Steel
|10000 Steel
|–
| –
|-
|-
!Mechete
!Mechete
|Utility
|Utility
|
|[[File:Mechequip mechete.png|frameless]]
|Like a machete, but bigger, and welded to a giant robot.
|Like a machete, but bigger, and welded to a giant robot.
|Hand (Either)
| Hand (Either)
|10000 Steel
| 10000 Steel
|Combat 2
|Combat 2
|-
|-
!Mounted plasma cutter
!Mounted plasma cutter
|Utility
|Utility
|
|[[File:Mechequip plasma.png|frameless]]
|An industrial plasma cutter mounted onto the chassis of the mech.
|An industrial plasma cutter mounted onto the chassis of the mech.
|Hand (Either), Shoulder (Either)
|Hand (Either), Shoulder (Either)
Строка 1133: Строка 1245:
|Combat 2
|Combat 2
Materials 4
Materials 4
Engineering 3
Engineering 3
|-
|-
!Mounted rotatory plasma cutter
!Mounted rotatory plasma cutter
|Utility
|Utility
|
|[[File:Mechequip plasma.png|frameless]]
|A state of the art rotating, variable intensity, sequential-cascade plasma cutter.  
|A state of the art rotating, variable intensity, sequential-cascade plasma cutter.
|Hand (Either)
|Hand (Either)
|20000 Steel
| 20000 Steel
2000 Silver
2000 Silver
2000 Gold
2000 Gold
|Combat 3
|Combat 3
Materials 5
Materials 5
Engineering 3
Engineering 3
|-
|-
!Plasteel mech shield
!Plasteel mech shield
|Utility
|Utility
|
|[[File:Mechequip shield.png|frameless]]
|A large plasteel ballistics shield, designed to protect the wielder and shove around aggressors with ease.
|A large plasteel ballistics shield, designed to protect the wielder and shove around aggressors with ease.
|Hand (Either)
|Hand (Either)
Строка 1157: Строка 1272:
|}
|}


=== Exosuit Maintenance ===
===Exosuit Maintenance===


* You can remove installed equipment using a Multitool. You can also remove them using Ctrl + click on the UI from inside the exosuit.
* You can remove installed equipment using a [[File:Multitool.png|frameless]] multitool. You can also remove them using Ctrl + click on the UI from inside the exosuit.
* When in '''maintenance mode''' you can remove the power cell using a screwdriver.
*When in '''maintenance mode''' you can remove the power cell using a [[File:Screwdriver.png|frameless]] screwdriver.


TO DISASSEMBLE
TO DISASSEMBLE


* Enable maintenance protocols on exosuit
*Enable maintenance protocols on the exosuit
* Use wrench to disassemble the exosuit.
* Use a [[File:Wrench.png|frameless]] wrench to disassemble the exosuit.


Having done this simply reverse the steps used to create the exosuit (and apply crowbar when in doubt) to take out existing parts and replace them.
Having done this, simply reverse the steps used to create the exosuit (and apply [[File:Crowbar.png|frameless]] crowbar when in doubt) to take out existing parts and replace them.


==== Repair ====
====Repair====


* Repair damage with a welder or cable or move the exosuit to an upgraded exosuit dock or simply replace damaged parts through maintenance procedure.
*Repair damage with a [[File:Welding tool.gif|frameless]] welder or [[File:Cable coil.png|frameless]] cable coil, or move the exosuit to an upgraded exosuit dock or simply replace damaged parts through maintenance procedure.


==== Removal of jammed user ====
====Removal of jammed user ====
An exosuit pilot can be removed from their exosuit by using '''aggressive intent''' on the exosuit (unless they locked themselves in). You may first need to '''open the canopy'''. '''Help intent''' on the exosuit will work.
An exosuit pilot can be removed from their exosuit by using '''aggressive intent''' on the exosuit (unless they locked themselves in). You may first need to '''open the canopy'''. '''Help intent''' on the exosuit will work.


If the canopy is '''locked''' however, you will need to '''force''' the emergency release with a crowbar.
If the canopy is '''locked''' however, you will need to '''force''' the emergency release with a [[File:Crowbar.png|frameless]] crowbar.
 
----
[[Category:Engineering Guides]][[Category:Guides]]
{{Navbox Guides}}
[[Category:Engineering Guides]]
[[Category:Guides]]

Текущая версия от 13:25, 28 марта 2024

Этой странице требуется перевод
Эта статья содержит непереведенную информацию.


For the aspiring Roboticist, this guide will explain the creation and maintenance of Prosthetics, Robots, augments, exosuits, and bots.

Cybernetic Repairs - FBPs, IPCs, and Prosthetics

Robot analyzer output for a damaged IPC.

For lore on prosthetics and FBPs, see Prosthetics.

Part of the duty of the ship’s Roboticist is the repair and maintenance of the Torch’s mechanical crew: IPCs, FBPs (i.e. “Full Body Prosthetics”), and the various prosthetics used by the crew.

In order to diagnose a robotic patient, scan them them with your Robot analyzer.png robot analyzer — this will give you a readout of their health, including brute damage and electronic damage (i.e. burns), as well as any damage to internal parts.

Most damage to prosthetic limbs can simply be repaired with a Welding tool.gif welder (for brute damage) or Cable coil.png cable coil (for burns). However, if the damage becomes too severe or damage to internal parts becomes an issue, you will need to bring the patient to an operating table and perform repairs there.

Mechanically, Robotics procedures function the same way as Surgery, except that you’re operating on mechanical patients rather than organic ones. See the Guide to Surgery for more details on surgical setup.

Working with robotic patients simplifies operations in a few ways — your patients don't feel pain and don't need to be unconscious during surgery, have fewer “organs” to worry about, and are (usually) stable enough that they won't die on your table. Robotic repairs follow a different system than organic medical procedures, however, as detailed below.

For conducting internal repairs, IPCs and FBPs have the following internal parts:

Organ Icon Description
Positronic Brain
(IPC only)
- or -
MMI
(FBP only)
Postronic brain.gif Man machine interface.png The patient's brain. IPCs have a positronic brain (a very advanced computer), which is located in the upper body — FBPs have a Man-Machine Interface (or MMI - a brain in a jar), which is located in the head.

This is where the patient's “self” is stored: total destruction of the brain means the patient is dead for good, so take good care of it! Note that unlike organic patients, positronics and MMIs can survive just fine outside the body — if a patient is truly scrapped, feel free to take the brain out and put in on your desk while you work.

Microbattery Microbattery.png The patient's power source. Located in the upper body.

Damaged batteries hold less charge, and a missing or destroyed battery can't charge at all. Without charge, your patient will fall unconscious and start taking continuous brain damage. Outside of direct damage to the brain, this is the only thing that can kill a robotic patient! Fix missing/damaged batteries as soon as possible — they can be replaced with cells from the Prosthetic Organ Fabricator in the Robotics OR.

The microbattery contains a power cell — by default an advanced power cell capable of storing 1000Wh. This cell can be replaced by using a screwdriver on the microbattery to open its panel, using a crowbar to remove the old cell, adding the new cell, and using the screwdriver again to close the microbattery.

In a pinch, you can leave a patient with a dead battery in a Cyborg Recharging Station to put them on “life support” and buy some time, or you can remove their brain to protect it from the constant damage.

Optical Sensors Robot eyes.png The eyes. Located in the head.

Destroyed or missing optical sensors cause blindness — not lethal, but still important to fix. Replacement optical sensors can be printed from the Prosthetic Organ Fabricator in the Robotics Operating Room.

Additionally, you may encounter the following:

  • Augments: Various mechanical devices designed to provide the user with additional skills or capabilities. Usable by both organic and mechanical patients, and can be taken in character setup or installed by a Roboticist — see the Augments section.
  • Prosthetic organs: Synthetic organs designed to replace missing ones in otherwise organic patients. Due to the nature of prosthetic organs (i.e. you need to saw into a meat-person to get at them), repairing prosthetic organs is usually the responsibility of the Physicians — you might still be called up to advise, however.

Tools

When conducting robotic repairs, you'll want the following tools available:

Standard Tools Separate Items
Welding tool.gif Welding Tool Crowbar.png Crowbar Multitool.png Multitool Exosuit fabricator.png Exosuit Fabricator

(For printing parts)

Cable coil.png Cable Coil Wirecutters.png Wirecutters Robot analyzer.png Robot Analyzer

(For diagnosis)

Welding goggles.png Welding Mask/Goggles

(For protecting your eyes)

Screwdriver.png Screwdriver Wrench.png Wrench Nanopaste.png Nanopaste Surgical kit.png Surgical Kit (Optional)

Depending on the task at hand, you may find yourself needing other tools as well — spare cells and parts, MMIs (empty or otherwise), and advanced trauma kits may all be needed depending on the surgery. Consult the List of Procedures below to determine what extra parts you'll need for a given surgery.

You might also find it useful to carry a roller bed. This lets you perform on-the-spot surgery without needing to bring your patient back to the Operating Table, and also lets you move your patients safely — just like organic patients, dragging damaged robots (including Bound Synthetics) around on the ground can cause serious injury!

Skills

Like standard surgery, robotic surgery is — in-character, at least —  a complicated process and requires certain skills in order to perform successfully. Robotic surgery requires the following:

  • For metal-on-metal (e.g. FBP or working on robotic internal organs inside robotic body part) Experienced Complex Devices is needed.
  • For metal-on-meat (e.g. installing robotic parts inside organic bodies) both Basic Complex Devices and Trained Anatomy are needed.

Each missing skill level in either Complex Devices or Anatomy applies a stacking chance of failure, so it's not advisable to attempt unskilled robotics procedures unless the situation is very dire.

Higher levels of Complex Devices increases the speed at which you perform robotic surgery steps. Additionally, you may want to invest in Construction and/or Electrical Engineering — these skills determine how effective you are at repairing brute and burn damage, respectively.

List of Procedures

Certain tools incur a penalty to success chances when used in a surgery step, marked in parentheses. Base success chance is also affected by Complex Devices skill. For a full list of tools capable of performing each repair step (including some inadvisable ones), see the Improvised Repairs table.

Improvised Repairs
Repair Type Equivalents
Opening/Closing a Maintenance Hatch Unscrew/Secure Maintenance Hatch – Hand Drill (100%), Screwdriver (60%), Coin (30%), Knife (40%)
Open/Close Maintenance Hatch – Hydraulic Prying Tool (80%), Crowbar (60%), Retractor (40%), Fork (30%), Spoon (30%), Spork (30%), Foon (30%)
Robotic Limb Repair Repair damage to prosthetic - Arc Welder (50%), Welding Tool (35%), Plasma Cutter (25%), Psiblade (Master+) (100%)
Repair burns on prosthetic - Cable Coil (50%)
Structural Support Repair Begin/Finish structural support repair – Welding Tool (50%), Duct Tape (30%), Bone Gel (30%)
Realign support – Wrench (70%), Bone Setter (50%)
Amputation Amputate limb – Circular Saw (100%), Hatchet (75%)
Limb Replacement Surgery Connect limb – Hemostat (100%), Cable Coil (75%), Mousetrap (20%)
Reinforce Robotic Limb Reinforce Limb – Nanopaste (50%)
Robotic Organ Repair Repair prosthetic organ – Nanopaste (60%), Hand Drill (50%), Screwdriver (30%), Bone Gel (20%)
Robotic Organ Removal Decouple prosthetic organ – Multitool (70%)
Remove internal organ – Hemostat (100%), Wirecutters (75%), Knife (75%), Hydraulic Prying Tool (50%), Fork (20%)
Remove MMI – Hemostat (100%), Wirecutters (75%), Fork (20%)
Robotic Organ Transplantation Reattach prosthetic organ – Hand Drill (70%), Screwdriver (50%)

Note: Often prosthetic-users will have taken damage on several parts at once. For ease of repair and speed, remember to use the numpad body-part selection hotkeys.

Opening/Closing a Maintenance Hatch

The first and last step of most robotics procedures.

To open:
  1. Use a Screwdriver.png screwdriver (60%) or Power drill.gif hand drill (100%) to unscrew the hatch on the target body part.
  2. Use a Crowbar.png crowbar (60%), Retractor.png retractors (40%), or Hydraulic prying tool.gif hydraulic prying tool (80%) to open the hatch.

Reverse steps to close the hatch.

Robotic Limb Repair

For fixing brute and burn damage to various robotic body parts.

Minor damage can be fixed externally. Only more severe injuries require surgery.

  1. Open the maintenance hatch on the target body part.
  2. Use a Welding tool.gif welding tool (35%) to repair brute damage, or Cable coil.png cable coil (50%) to repair burn damage.
  3. Close the maintenance hatch.
Structural Support Repair

For fixing robotic bones.

You can use medical splints to provide a quick fix for broken robotic limbs.

  1. Open the maintenance hatch on the appropriate body part.
  2. Use a Welding tool.gif welding tool (50%) to begin structural support repair.
  3. Use a Wrench.png wrench (70%) to realign the structural support.
  4. Use a Welding tool.gif welding tool (50%) to finish structural support repair.
  5. Close the maintenance hatch.
Amputation

For removing parts that are totally scrapped.

Works the same on robotic and organic limbs.

  1. Aim for the body part you wish to amputate.
  2. Use a Circular saw.png circular saw (100%) to amputate the limb.
Limb Replacement Surgery

Replacing missing limbs or severed heads.

Works for installing prosthetics and replacing robot parts alike.

  1. Use a Circular saw.png circular saw (100%) to amputate the existing limb and/or stump, if one is present.
  2. Print a limb from the Exosuit Fabricator, and attach it to the patient.
  3. Use a Hemostat.png hemostat (100%) or Cable coil.png cable coil (75%) to connect the tendons and such.
Reinforce Robotic Limb

For making brittle parts non-brittle.

  1. Open the robotic maintenance hatch on the target body part.
  2. Apply Nanopaste.png nanopaste (50%) to reinforce.
  3. Close the maintenance hatch.
Robotic Organ Repair

Fixing busted batteries, pulverized positronics, and other damaged robotic organs.

See MMI Repair for fixing MMIs.

For reference:
  • Microbatteries and positronic brains are in the upper body.
  • MMIs and optical sensors are in the head.
  • Augment location varies depending on the type of augment.

Note: MMIs require a different procedure to fix (see “MMI Repair”).

Note: Optical sensors and prosthetic eyes can be fixed externally, by targeting the patient's eyes with nanopaste or a screwdriver.

  1. Open the maintenance hatch on the appropriate body part.
  2. Use Nanopaste.png nanopaste (60%), Screwdriver.png screwdriver (30%), or Power drill.gif hand drill (50%) to repair the organ's mechanisms.
  3. Close the maintenance hatch.
Robotic Organ Removal

Removal of batteries, brains, etc.

  1. Open the maintenance hatch on the appropriate body part.
  2. Use a Multitool.png multitool (70%). This will open up a window asking you which organ you'd like decouple.
  3. Use a Hemostat.png hemostat (100%) or Wirecutters.png wirecutters (75%) to extract the organ. This will open up a window asking you which loose organ you'd like to remove.
  4. Follow Robotic Organ Transplantation steps, if replacing the organ.
  5. Close the maintenance hatch.
Robotic Organ Transplantation

Re-insertion of batteries, brains, etc.

  1. Open the maintenance hatch on the appropriate body part.
  2. Use the organ you intend to transplant on the patient.
  3. Use a Screwdriver.png screwdriver (50%) or Power drill.gif hand drill (70%) to reattach the organ.
  4. Close the maintenance hatch.
MMI Repair

For fixing bruised MMIs.

  1. Remove the Man machine interface.png MMI from the patient (see Robotic Organ Removal).
  2. Use an Advanced trauma kit.png advanced trauma kit on the MMI until it is no longer damaged.
  3. Reinstall the MMI in the patient, if desired (see Robotic Organ Transplantation).
Extracting organs from detached body parts

For removing brains from decapitated heads for MMI-ification.

Works for other organs too.

  1. Place the body part on any surface, or hold it in hand.
  2. Use the Scalpel.png scalpel to cut the body part open.
  3. Use the Retractor.png retractor to crack the body part open.
  4. Use the Hemostat.png hemostat to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed.

Full Body Prosthetics and Man-Machine Interfaces

Sometimes the unthinkable happens: a person is so catastrophically injury that only their brain can be salvaged. All is not lost, however — we can rebuild them!

In the event of such an injury, the brain can be placed in an Man-Machine Interface (MMI), a complex life support system that keeps the brain alive outside the body. The Roboticist is then responsible for the construction of a Full Body Prosthetic (FBP): a new, cybernetic body for the patient. Unlike bound synthetics, FBPs keep their free will and personalities intact. To construct an FBP:

  1. Print the following parts from the Exosuit Fabricator, under the “Cyborg” tab:
    • Cyborg Head
    • Cyborg Torso
    • 2x Cyborg Legs (one left, one right)
    • 2x Cyborg Arms (one left, one right)
  2. Insert cable coil and a power cell into the Cyborg Torso. The torso will serve as the base for your FBP.
  3. Insert 2x Flash into the Cyborg Head.
  4. Attach the head to the torso. You will be prompted to choose a source species and a name for the body.
  5. Attach the arms and legs to the torso as usual for prosthetic repairs (see Limb Replacement Surgery).
  6. Finally, you will need an MMI for the machine. Open up the head and install the MMI (see Robotic Organ Transplantation).

On some occasions, you may need to remove a brain from its MMI — mainly, if the patient has decided they'd rather die than live with the existential horror of being a brain-jar. To do so, swipe your ID through the MMI in order to unlock it (you'll need either Robotics or Medical access), then remove the brain. Just be sure to get this cleared with your higher-ups first so you're not charged with murder.

Bound Synthetics - Robots, Borgs, and Drones

Similarly, the Roboticist is in charge of repairing, upgrading, and occasionally constructing the ship's bound synthetics: the station-bound robots, borgs, and drones tasked with helping the station's inhabitants in their daily life. Like some IPCs, each bound synthetic is shackled to a set of laws which they must follow (except when they're not).

Bound Synthetic Maintenance

Robot analyzer output for a damaged station-bound synthetic.

Bound synthetics may come to you with any number of problems. Here's how to deal with them most of the time.

Diagnosing a bound synthetic functions the same as diagnosing any other robotic patient — scan them with the robot analyzer to get a readout of the synthetic's health.

Bound synthetics can receive two types of damage: brute (from physical trauma) and electronics (i.e. burns). Unlike IPCs and FBPs, who can take both internal and external damage, damage to bound synthetics is simply the sum of electronics and brute damage on all parts. If a part becomes too damaged, it may be destroyed — it will be unable to be repaired and must be replaced with a new part from the Exosuit Fabricator, though destroyed parts still contribute to the overall damage on the synthetic.

Conducting repairs (or upgrades) on a bound synthetic is a matter of opening their internal mechanisms, applying whatever modifications you intend to do, and resealing them. Steps for each degree of opening a bound synthetic, as well as the repairs/upgrades that can be applied at that step, are listed below.

  • Externally, you can use a Welding tool.gif welding tool to repair brute damage to the bound synthetic (so long as the damaged parts aren't totally destroyed). This does not require the robot's maintenance panel to be opened. Be sure to use protective eyewear while welding if you like not being blind.
  • Likewise, you can externally apply Nanopaste.png nanopaste to the synthetic to repair both brute and electronics damage. Bear in mind that nanopaste is limited use.
  1. Swipe an ID with Robotics access to unlock the panel to begin opening the bound synthetic.
  2. Crowbar.png Crowbar open the panel.
    • Here, you can apply upgrade modules by printing them from the Exosuit Fabricator and inserting them in the bound synthetic. See the Upgrades section for a list of upgrade modules. Two modules of note are:
      • Reset Module: Once a bound synthetic chooses a module (Engineer, Janitor, Security, etc.), they cannot change the module without your help. Applying the Reset upgrade allows you to manually reset the synthetic's module and allow it the option of choosing a new one.
      • Emergency Restart Module: Used to force a restart of a disabled-but-repaired robot, bringing it back online. Effectively, if a synthetic has been “killed”, this will attempt to pull the player's ghost back into the robot body.
  3. Remove the bound synthetic's power cell by clicking on it with an empty hand.
    • You can upgrade the synthetic's power cell at this point by swapping the cell with a higher-capacity cell. Note: The default power cell in bound synthetics is an advanced power cell with a rating of 1,000Wh. The Science Department can research power cells that exceed 3,000Wh.
  4. Use a Screwdriver.png screwdriver to expose the wires.
    • Using Cable coil.png cable coil at this point repairs electronics damage (i.e. burns) on any parts that aren't destroyed.
    • Using Wirecutters.png wirecutters and/or a Multitool.png multitool allows you to access the synthetic's wiring panel, including the LawSync, AI Link, and Module Lock. See the Wiring Panel section for details.
    • Using a Crowbar.png crowbar at this point allows you to remove parts from the synthetic, letting you replace damaged and destroyed parts with new ones from the Exosuit Fabricator. To add a part, simply click on the synthetic with the new part in-hand. Robot parts are as follows:
      • Actuator: Allows the robot to move.
      • Armour plating: Protects the robot from damage. Usually first module to be damaged. Flying synthetics can instead only use light armour plating, which offers less protection with about half the health. Non-flying robots can be equipped with light armour plating, but gain no benefit from doing so.
      • Binary communication device: Enables communications over the binary channel, allowing the robot to speak with with other bound synthetics and any AIs.
      • Camera: Enables cyborg vision.
      • Power cell: Stores power. Without it, the robot is forced to emergency backup power and can't function. Unlike the other components, the power cell is removed by hand at Step 3.
      • Radio: Enables radio communications over the common channel and any other channels the robot may have access to.
      • Self-diagnosis unit: Analyses cyborg's modules, providing damage readouts and basic information.
  5. Use Wirecutters.png wirecutters to cut all five wires in the synthetic's wiring panel.
    • Use a Crowbar.png crowbar at this step to dismantle the synthetic, removing their brain (positronic, MMI, or ai-circuit, depending on the type of synthetic) and destroying the head. Useful if the synthetic has been damaged beyond all repair, or if you plan on transferring the brain to another chassis for whatever reason.

To close the synthetic, simply repeat your steps in reverse order: mend the wires, un-expose the wiring panel with the screwdriver, return the power cell, crowbar the maintenance panel shut, and re-swipe your ID in order to lock the maintenance panel.

Wiring Panel

Bound synthetics that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.

There are three lights in the cyborg with three corresponding wires:

  • LawSync: If this light is on, it means that any laws uploaded to the AI are also uploaded to the bound synthetic. The bound synthetic cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
    • Pulsing does nothing.
    • Cutting will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the bound synthetic to be slaved to an AI, but not synced with its laws.
    • Mending this wire will turn the LawSync light back on as long as the AI link light is also on. The bound synthetic will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
  • AI Link: If this light is on, it shows that the bound synthetic is slaved to an AI and must follow that AI's orders.
    • Pulsing this wire allows you to pick an AI for the bound synthetic to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the bound synthetic to it, if it is off.
    • Cutting this wire will cause the synthetic to be unslaved from the AI and bound only by its laws. This also turns off LawSync, as the cyborg has no AI to sync to.
    • Mending this wire does nothing. You need to pulse it to reconnect it to an AI.
  • Module Lock: If this light is on, the module of the bound synthetic cannot be changed.
    • Pulsing this will reset the module of a cyborg and allow it to pick a new one.
    • Cutting this wire will cause the bound synthetic to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
    • Mending this wire will allow the bound synthetic to change modules.

An emagged bound synthetic will have no LawSync or AI link and cannot be reset.

Remember, bound synthetics are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.

Upgrades

Bound synthetics can have various upgrades applied to them. Upgrades can be printed from the fabricator, and can be applied to a synthetic that has an open panel. Note that some upgrades can only be applied to certain types of synthetic.

Upgrade Description Materials Needed R&D Requirements
Emergency restart module Used to force a restart of a disabled-but-repaired robot, bringing it back online. 60000 Steel

5000 Glass

Floodlight module Used to boost cyborg's integrated light intensity. 10000 Steel
Optical matrix shielding Provides shielding for the optical matrix, rendering the robot immune to flashes. 80000 Steel

6000 Glass

5000 Gold

Rename module Used to rename a cyborg. 10000 Steel
Reset module Used to reset a cyborg's module. Destroys any other upgrades applied to the robot. 10000 Steel
VTEC module Used to kick in a robot's VTEC systems, increasing their speed. 80000 Steel

6000 Glass

5000 Gold

Jetpack module A carbon dioxide jetpack suitable for low-gravity mining operations.

Only available to mining borgs.

10000 Steel

15000 Phoron

20000 Uranium

Rapid weapon cooling module Used to cool a mounted energy gun, increasing the potential current in it and thus its recharge rate.

Only available to security borgs (non-flying only).

Note: Security borgs are not available during normal gameplay.

80000 Steel

6000 Glass

2000 Gold

500 Diamond

RCD module A rapid construction device module for use during construction operations.

Only available to engineering borgs (non-flying only).

25000 Steel

10000 Phoron

1000 Gold

1000 Silver

Illegal Upgrade Allows for the construction of lethal upgrades for cyborgs. 10000 Steel

15000 Glass

10000 Diamond

Esoteric 3

Combat 4

Uncertified module: PRTY Schematics for a robotic module, scraped from seedy parts of the net. Who knows what it does? 7500 Steel

5000 Aluminum

2000 Diamond

Esoteric 2

Data Theory 2

Making a Bound Synthetic

  1. Fill the Exosuit Fabricator with as much metal as it will hold.
  2. Click on the Exosuit Fabricator to open its menu. Select “Add all parts to queue” beside the “Cyborg” option, and then click “Process Queue” in the right sidebar. Note that adding "all parts" will print several extra components that are only used for repair, not construction.
  3. Wait for a few minutes for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.
  4. When putting the parts together, use the Robot Frame as a base.
    • The Cyborg Head will need 2x Flash.
    • The Cyborg Torso will need cable coil and a power cell.
    • The arms and legs can be attached by simply picking them up and placing them on the Robot Frame.
    • Finally you will need a mind for the machine. Active positronic brains, their non-sentient ai-circuit counterparts or MMIs are all possible choices.

Note: MMI-ing a living person for no reason is highly illegal and tantamount to murder, as is “borg-ing” them. While an MMI can be installed in a bound synthetic, don't — unless you're an Antagonist, anyways.

Augments

Augments are organs designed to provide the user with additional skills or capabilities. The process to install and remove them is the same as for any other organ (see Organ Transplantation in the Guide to Surgery). If the target organ is prosthetic the procedure is slightly different, as described for prosthetic repairs and organ installation (see Robotic Organ Transplantation in the List of Cybernetic Procedures above).

As a Roboticist, you're able to produce and install these augments from your Exosuit Fabricator. Some augments may have certain research requirements that need to be reached before you'll be able to produce them – be sure to talk to Science if there's a certain augment you're trying to make. Note that, without the skills to perform surgery, you'll be limited to installing augments in metal body parts only – for augments in organic parts, try coordinating with a Surgeon.

Each body part can only fit one augment with the exception of the upper body, which can fit two: one standard augment, and one “armor” type augment. Some augments can fit in multiple different body parts (for example, the left arm or right arm) - to adjust target location, use a Screwdriver on the augment. Some augments are only compatible with organic limbs or synthetic limbs, as detailed in the table below.

Certain augments, specified below, can also be taken in the loadout section of Character Setup.

List of Augments in the Exosuit Fabricator

Augment Icon Description Slot Materials Needed R&D Requirements Works on Flesh? Works on Metal?
Adaptive binoculars Augment binoculars.png Retractable binoculars that can be deployed over the user's eyes. Head 100 Diamond

100 Gold

2000 Glass

Materials 4

Engineering 4

Combat 4

Y Y
Armblade Augment armblade.png A handy, retractable utility blade for the discerning augmentee. Warranty void if used for cutting. Arms (Either) 4000 Steel

750 Glass

EM Spectrum 3

Combat 2

Materials 4

Biological 3

N Y
Concealed wrist blade Augment wristblade.png A thin, sharp folding blade specially made for combat. Its light weight allows for rapid slashing attacks. Arms (Either) 4000 Silver

250 Diamond

Esoteric 4

Combat 5

Biological 3

Y Y
Corrective lenses Augment correctiveglasses.png Retractable, ultrathin lenses that function as prescription glasses.

Available in loadout.

Head 500 Steel

1000 Glass

Materials 2 Y N
Cyberclaws Augment cyberclaws.png An unusual type of cybernetic weaponry, these sharp blades are bound to turn heads. Hands (Either) 6000 Steel

250 Diamond

EM Spectrum 3

Combat 4

Materials 4

Biological 3

N Y
Engineering toolset Augment multitooleng.png A retractable set of engineering tools, including a screwdriver, wrench, welder, crowbar, wirecutters, and multitool. Hands (Either) 3000 Steel

1000 Glass

N Y
Glare dampeners Augment glaredampeners.png Thick, tinted lenses that can deploy over your eyes. Functions as retractable sunglasses.

Available in loadout.

Head 100 Steel

2000 Glass

Materials 3

Engineering 3

Y N
Gunnery booster Augment booster.gif An AIM-4 implant that improves gun accuracy by filtering unnecessary nerve signals.

Increases your Weapons Expertise skill by +1.

Head 750 Steel

750 Glass

100 Silver

Materials 5

Combat 5

Biological 4

Y Y
Iatric monitor Augment iatric.png A small computer system that tracks your vitals. A muscle gesture can be used to receive a diagnostic report, similar to that of a health analyzer. Head 100 Steel

2000 Glass

Biological 3 Y N
Integrated circuit frame Augment circuit.png A DIY modular assembly, courtesy of Xion Industrial. Circuitry not included. Arms (Either) 3000 Steel N Y
Integrated filth HUD Augment hud jani.png An implantable HUD. This one functions as a janiHUD.

Available in loadout.

Head 250 Steel

250 Glass

Biological 1

EM Spectrum 3

Y Y
Integrated health HUD Augment hud med.png An implantable HUD. This one functions as a medHUD.

Available in loadout.

Head 250 Steel

250 Glass

Biological 2

EM Spectrum 3

Y Y
Integrated sciHUD Augment hud sci.png An implantable HUD. This one functions as a sciHUD.

Available in loadout.

Head 250 Steel

250 Glass

Biological 1

EM Spectrum 3

Y Y
Integrated security HUD Augment hud sec.png An implantable HUD. This one functions as a secHUD.

Available in loadout.

Head 250 Steel

250 Glass

Combat 2

EM Spectrum 3

Y Y
Internal air system Augment airtank.png A flexible air sac, installed in the respiratory system. Acts as an in-built source of internals — replenishes itself from the surrounding environment. Upper Body 500 Steel

2000 Glass

100 Uranium

Materials 5

Biological 5

Y N
Leukocyte breeder Augment leuko.png A stimulator that boosts the body's immune system, helping against infections.

Available in loadout.

Upper Body 2000 Steel

1000 Glass

EM Spectrum 4

Data Theory 4

Biological 6

Y N
Mechanical muscles Augment muscle.png Nanofiber tendons which increase the speed and agility of the user.

Increases your Athletics skill by +1. Must have mechanical muscles installed in each leg to work.

Legs (Either) 5000 Steel

1000 Glass

Y Y
Nanite MCU Augment armor.png A swarm of nanomachines that will attempt to protect the user and harden in response to physical trauma. May become brittle if overly-damaged. Upper body 5000 Steel

1000 Glass

100 Gold

500 Uranium

Materials 5

Combat 5

Biological 5

Engineering 5

Y Y
Pop-out shotgun Augment shotgun.png A galvanized shotgun that replaces most of the flesh below the elbow. Opens to reveal a 12-gauge shotgun with room for a single shell. Arms (Either) 5000 Steel

500 Silver

Esoteric 5

Combat 6

Biological 4

Y Y
Pneumatic powerfist Augment powerfist.png A strong, pneumatic powerfist. Powered by a replaceable internal air-tank. Force depends on tank's output pressure. Arms (Either) 6000 Steel

1000 Phoron

500 Uranium

EM Spectrum 3

Combat 4

Materials 4

Biological 3

N Y
Subdermal armor Augment armor.png A flexible composite mesh designed to prevent tearing and puncturing of underlying tissue. Upper body (Armor) 10000 Steel

750 Glass

Y Y
Surgical toolset Augment multitoolmed.png A retractable set of surgical tools, including a bonesetter, cautery, circular saw, hemostat, retractor, scalpel, and surgical drill. Hands (Either) 2000 Steel

2000 Glass

N Y
Synapse interceptor Augment booster.gif A primitive AI that uses predictive algorithms to provide near-instant response to any close combat situation.

Increases your Close Combat skill by +1.

Head 750 Steel

750 Glass

100 Silver

Materials 5

Combat 4

Biological 4

EM Spectrum 5

Y Y

Fluff Augments

Additionally, there are a number of additional “fluff” augments that can be taken in the loadout section of Character Setup. These augments have no mechanical impact, and cannot be produced by the Exosuit Fabricator - however, you may encounter them in the line of your work.

Augment Description Slot Works on Flesh? Works on Metal?
Circadian conditioner A small brain implant that carefully regulates the output of certain hormones to assist in controlling the sleep-wake cycle of its owner. May be an effective counter to insomnia, jet lag, and late-night work shifts. Head Y N
Codex access chip A neuro-memetic implant or retinal chip used to grant realtime access to the Codex – a distributed encyclopedia of sorts, with editorial offices based in Venusian orbit – either via a server connection or local backups of relevant information. Head Y Y
Neurostimulator Implant An expensive implant attached to the brain's cortex, this network of signal relays sees mixed success as a treatment to lessen the impact of neurological problems such as Parkinson's disease, epilepsy, and paralysis. It can't prevent or heal brain damage on its own, and simply serves to make the life of its owner easier. Head Y N
Pain assistant This brain implant blocks the impulses of certain nerves – usually tailored between individuals – and is used to lessen chronic pain from worn joints, headaches, and so on. It does nothing for pain that it isn't specifically tuned to handle, and is ineffective against anything stronger than a tummyache. Head Y N
Genetic backup This implant is a compact and resilient solid-state drive. It does nothing on its own, but contains the complete DNA sequence of its owner – whether it be to aid in medical treatment, serve for research purposes, or even be used as a template for vat-grown humans in the future. Head Y Y
Data chip These durable chips can contain nonspecific data for a variety of potential uses, such as record lookups, work portfolios, authentication codes, contact information, and more. They're useful for carrying information without needing extraneous hardware, and some even see use as high-tech dog tags for private security firms or mercenary coalitions. Head Y Y
Emergency battery A small emergency power supply. It provides no protection from power loss on its own, but might help keep your brain ticking through an otherwise critical failure. Upper body N Y
Skeletal bracing Mechanical hinges and springs made from titanium or some other bio-compatible metal reinforce your joints, generally making strenuous activity less painful for you and allowing you to carry weight that would normally be unbearable. It provides no increase on strength on its own, unless you have weak bones to begin with. Upper body (Armor) Y Y
Ultraviolet shielding Some parts of your epidermis have been replaced with a bio-engineered substitute that's resistant to harmful solar radiation - a common factor in the lives of spacers or inhabitants of planets with a weak magnetosphere. Upper body (Armor) Y N
Recycler suite In extreme environments where natural resources are limited or even nonexistent, it may be prudent to recycle nutrients and fluids the body would usually discard. This system reclaims any usable material in the digestive tract that would otherwise be lost to waste. Lower body Y N

Bots

As a Roboticist, you serve another important purpose: making NPC bots. Bots can benefit the station in many ways, and are relatively easy to create. The current list of bots, and how to make them, is displayed below.

You can name your bots at any point before finishing them – simply use a pen on the incomplete bot, and name them what you please.

Augment Icon Description Construction
Cleanbot Cleanbot.gif A little janitorial bot that will clean up messes around the station.

Controls

  • Cleans blood (Y/N)
  • Patrol station (Y/N)

When Emagged: Spews blood and gore everywhere.

  1. Obtain a bucket.
  2. Add a proximity sensor.
  3. Attach a robot arm to finish.
Farmbot Farmbot.png A botanical bot that automatically cares for plants – beloved by Botanists and Xenobotanists alike.

Controls

  • Water plants (Y/N)
  • Refill watertank (Y/N)
  • Replace fertilizer (Y/N)
  • Collect produce (Y/N)
  • Remove dead plants (Y/N)

When Emagged: Attacks anyone nearby with its hoe.

  1. Get a water tank.
  2. Attach a robot arm.
  3. Add a plant analyzer.
  4. Attach a bucket.
  5. Attach a mini-hoe.
  6. Add a proximity sensor to finish.
Floorbot Floorbot.gif Automatically repairs damaged floortiles – niche, but useful in the case of mass damage. Keep in mind Floorbots have a limited number of tiles. This number can be checked (and refilled) by opening the control panel.

Controls:

  • Improves Floors (Y/N)
  • Finds tiles (Y/N)
  • Make single pieces of metal into tiles when empty (Y/N)

When Emagged: Tears up tiles and lattice instead.

  1. Obtain an empty toolbox.
  2. Add 10x floor tiles.
  3. Add a proximity sensor.
  4. Attach a robot arm to finish.
Medibot Medbot.gif Injects people with chemicals when they are injured more than the set healing threshold. Produces Tricordrazine by default - if set to use a beaker, and a beaker with a chemical is put in them, they will inject that chemical into patients instead.

Controls:

  • Healing threshold (--/-/+/++)
  • Injection level (-/+)
  • Reagent source (Loaded Beaker (When available)/Internal Synthesizer)
  • Treatment report is: (on/off)
  • The speaker switch is (on/off)

When Emagged: Injects people with toxin instead.

  1. Obtain an empty medkit.
  2. Attach a robot arm.
  3. Add a health analyzer.
  4. Add a proximity sensor to finish.

Optional: Insert beaker filled with the chemical of your choice.

Securitron Secbot.gif A little security robot that patrols the station looking for CRIME.

Note: The Securitron cannot currently be constructed on-station.

Controls:

  • Check for weapon authorization (Y/N)
  • Check security records: (Y/N)
  • Check arrest status: (Y/N)
  • Report arrests: (Y/N)
  • Auto patrol (on/off)

When Emagged: Runs around stunning and arresting everyone in sight.

  1. Use a screwdriver on a remote signaling device.
  2. Attach device to a security helmet.
  3. Weld.
  4. Add a proximity sensor.
  5. Attach a robot arm.
  6. Add a stun baton to finish.
ED-209 Security Robot Ed209.png A bigger, meaner security with a ranged taser gun.

Controls:

  • Check for weapon authorization (Y/N)
  • Check security records: (Y/N)
  • Check arrest status: (Y/N)
  • Report arrests: (Y/N)
  • Auto patrol (on/off)

When Emagged: Runs around shooting and arresting everyone in sight.

  1. Print a robot frame.
  2. Add 5x steel sheets to reinforce.
  3. Add two robot legs (one left, one right).
  4. Add a subdermal armor augment.
  5. Weld.
  6. Add a security helmet.
  7. Add a proximity sensor.
  8. Wire with cable coil.
  9. Attach a stun revolver.
  10. Screwdriver to secure.
  11. Insert a power cell to finish.

Exosuits

Construction of exosuits is restricted by ID, so they are typically the product of the Roboticist. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Circuit Imprinter.

Exosuits are fully modular and consist of a number of parts. You can mix and match part sets of as you wish. Each has different stats!

Construction:

  1. Build a set of motivators, a set of manipulators, a chassis, an exosuit frame, some exosuit armor, an exosuit control module and a set of sensors.
  2. Paint the parts with a floor painter if you want to.
  3. Head now to the "Cyborg" category. You will need a camera, 2 actuators, 1 diagnosis unit and 1 robot radio
  4. Procure 10x Steel sheets.png material sheets to reinforce the exosuit (melting point is most important value here).
  5. Obtain a Powercell.png power cell and Cable coil.png cable coil
  6. Print up to two software boards and insert them in the exosuit control module (IMPORTANT; DO IT BEFORE INSERTING IT IN THE SENSORS)
  7. Examine each of the exosuit parts and insert in them the required components.
  8. Attach the exosuit parts to the frame.
  9. (Use whatever material you prefer)
  10. Wrench.png Wrench
  11. Welding tool.gif Weld
  12. Cable coil.png Cable Coil
  13. Wirecutters.png Wirecutters
  14. If you haven't painted the individual parts, you can still paint the entire exosuit now.
  15. Screwdriver.png Screwdriver

Construction of the exosuit is sped up by the Devices and Electrical Engineering skills.

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providing them with ability to perform different tasks. Exosuit equipment is built by the Exosuit Fabricator (in the "Exosuit Equipment" menu). To attach piece of exosuit equipment, simply click on the exosuit with the equipment in-hand. Examine both the equipment and the exosuit to see if they have a common slot free for the installation to take place. An exosuit must have the appropriate software installed in order for a piece of equipment to be used.

Equipment Required Software Icon Description Slots Materials Needed R&D Requirements
Floodlight Mechequip floodlight.png An exosuit-mounted light. Shoulder (Either) 10000 Steel Engineering 1
Exosuit flash Combat Mechequip flash.png An exosuit-mounted flash. Shoulder (Either) 10000 Steel Combat 1
Energy shield drone Combat Mechequip shielddroid.png An energy deflector system designed to stop projectiles before they become a threat. Back 20000 Steel

12000 Silver

12000 Gold

Materials 4

EM Spectrum 4

Power 4

Combat 2

Mounted electrolaser Combat Mechequip taser.png An exosuit-mounted electrolaser. Handle with care. Hand (Either) 10000 Steel Combat 1
Mounted flamethrower Combat Mechequip flamethrower.gif A Hephaestus brand 'Prometheus' flamethrower. Draws fuel from a refillable chemical cartridge - use a crowbar to remove, and fill with welding fuel or other accelerant. Hand (Either) 20000 Steel

10000 Plastic

Combat 1

Material 2

Mounted ion rifle Combat Mechequip ionrifle.png An exosuit-mounted ion rifle. Handle with care. Hand (Either) 10000 Steel Combat 4

EM Spectrum 4

Mounted laser gun Combat Mechequip lasercarbine.png An exosuit-mounted carbine rifle. Handle with care. Hand (Either) 10000 Steel Combat 4

EM Spectrum 4

Exosuit airshield Engineering Mechequip atmosshield.png A portable atmospheric retention shield, designed to keep air in place. Press ctrl-click to switch modes. Back 10000 Steel
Mounted extinguisher Engineering Mechequip extinguisher.png A mech-mounted fire extinguisher. Refill by clicking on a Water Tank. Hand (Either) 10000 Steel
RCD Engineering Mechequip rcd.png An exosuit-mounted Rapid Construction Device. Hand (Either) 30000 Steel

25000 Phoron

15000 Silver

15000 Gold

Materials 4

Bluespace 3

EM Spectrum 4

Power 4

Engineering 4

Exosuit Medigel Spray Medical Mechequip mender.png An exosuit-mounted matrix of medical gel nozzles, letting you bandage and salve patients from your mech. Hand (Either) 10000 Steel

15000 Plastic

15000 Aluminum

Mounted sleeper Medical Mechequip sleeper.png An exosuit-mounted sleeper for patient transportation. Back 10000 Steel
Drill Utility Mechequip drill.png A mech-mounted mining drill. Drill heads wear out with use — make more from material sheets. Automatically moves mined ore to an Ore Box, if the exosuit has one in its hydraulic clamp's cargo storage. Hand (Either) 10000 Steel
Exosuit camera Utility Mechequip camera.png A camera for remote feeds. It comes with its own transmitter! Shoulder (Either) 10000 Steel Engineering 1
Exosuit manouvering unit Utility Mechequip jet.png A jetpack for your exosuit – can also provide a brief speed boost. Toggle the stabilizers with ctrl-click. Back 20000 Steel

10000 Aluminum

2500 Phoron

Engineering 2

EM Spectrum 2

Gravity catapult Utility Mechequip gravcatapault.png Can throw objects around (Pull mode) or move them away from target (Push mode). Hand (Either) 10000 Steel
Hydraulic clamp Utility Mechequip clamp.png A large, heavy industrial cargo loading clamp. Hand (Either) 10000 Steel
Mechete Utility Mechequip mechete.png Like a machete, but bigger, and welded to a giant robot. Hand (Either) 10000 Steel Combat 2
Mounted plasma cutter Utility Mechequip plasma.png An industrial plasma cutter mounted onto the chassis of the mech. Hand (Either), Shoulder (Either) 20000 Steel Combat 2

Materials 4

Engineering 3

Mounted rotatory plasma cutter Utility Mechequip plasma.png A state of the art rotating, variable intensity, sequential-cascade plasma cutter. Hand (Either) 20000 Steel

2000 Silver

2000 Gold

Combat 3

Materials 5

Engineering 3

Plasteel mech shield Utility Mechequip shield.png A large plasteel ballistics shield, designed to protect the wielder and shove around aggressors with ease. Hand (Either) 40000 Steel

5000 Aluminum

Materials 3

Exosuit Maintenance

  • You can remove installed equipment using a Multitool.png multitool. You can also remove them using Ctrl + click on the UI from inside the exosuit.
  • When in maintenance mode you can remove the power cell using a Screwdriver.png screwdriver.

TO DISASSEMBLE

  • Enable maintenance protocols on the exosuit
  • Use a Wrench.png wrench to disassemble the exosuit.

Having done this, simply reverse the steps used to create the exosuit (and apply Crowbar.png crowbar when in doubt) to take out existing parts and replace them.

Repair

  • Repair damage with a Welding tool.gif welder or Cable coil.png cable coil, or move the exosuit to an upgraded exosuit dock or simply replace damaged parts through maintenance procedure.

Removal of jammed user

An exosuit pilot can be removed from their exosuit by using aggressive intent on the exosuit (unless they locked themselves in). You may first need to open the canopy. Help intent on the exosuit will work.

If the canopy is locked however, you will need to force the emergency release with a Crowbar.png crowbar.


Guides
General
Guide for New Players Map of the SEV Torch Character CreationRoleplayingControlsUser InterfaceSkillsHow to Sol GovPaperwork
SEV Torch Regulations
Alert ProcedureGeneral RegulationsSCG LawSol Code of Uniform JusticeStandard Operating ProcedureUniform GuideCourt Martial SOP
Ships and the Hangar
EVA and InternalsExplorationMiningShipsSupplyOFD
Medical
ChemistryMedicineSurgery
Engineering
AtmosphericsComputingConstructionHackingRoboticsSMES UnitsSolarsSupermatterTelecommunicationsR-UST
Research
AnomaliesIntegrated CircuitsResearch and DevelopmentXenoarchaeologyXenobiologyXenobotany
Security
CombatForensics
Service
CookingDrinksHydroponics
Miscellaneous
Antagonist UplinksPsionics
Contribution and Conduct
Appeals and ComplaintsCoding with NanoUIServer ModerationHow to Apply: ModeratorHow to Apply: Species AppsWiki Contribution