Руководство по ксенобиологии: различия между версиями
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Текущая версия от 15:45, 2 июня 2024
Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!
Familiarize Yourself
First, get familiar with your new equipment.
- Monkey Cubes. Unwrap them and wet them to create a monkey which can be fed to slimes.
- All-In-One Grinder, for grinding up phoron.
- Phoron sheets.
- Syringes and beakers.
- Fire extinguishers.
- A sink and a water tank, for refilling your fire extinguisher and getting water.
- Closet with a bio suit, in the entryway.
- Slime Extract Storage SmartFridge.
- Operating table, plus one scalpel and one circular saw, for removing slime extracts.
- Disposal to space. Dump used monkeys and dead slimes here.
- Disposal to the normal disposals system. If you dump monkeys here, Cargo will be annoyed.
- NanoMed Mini dispenser, for minor injuries.
- Slime Analyzers, which when used on a slime will tell you some useful information about the slime.
There are four slime pens, two of which start with a baby grey slime in them; they can be locked down by pressing the containment blast door buttons on the table.
Get Equipped
Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack or hand and a water-tank ready nearby.
In addition, you also want a supply of monkeys, available through the monkey-cubes on the table. Simply unwrap them, spray with water and shove into the disposal tube into the pen.
Gotta Catch Em' All!
There are several different types of slime. You begin with two 'grey slimes', but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from its extract.
When well fed, an adult slime will split into 4 slimes with a 25-35% chance of mutating each (the exact chance can be read with the Slime Analyzer). In theory, this means a 68%-82% chance of at least one mutation (depending on the particular slime's genetic mutability), but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Slimes: Strengths and Weaknesses
As a xenobiologist, you are working with some very tough little critters. Slimes regenerate quickly from blunt damage and burns. They can't be stunned or knocked down. They don't feel pain, and they don't have vital organs. Many a security officer has found that their best weaponry is useless while trying to use it to fight slimes. Killing an adult slime will cause it to split into baby slimes rather than dying.
Slimes are capable of attacking in two ways: Either they hit you, which can knock you down, break bones, cause extreme pain, and kill you directly. Or they can feed on you, which degrades your DNA and eventually kills you. Obviously, the bigger adult slimes are more dangerous.
Slimes have only one major weakness: They die quickly when exposed to water. Spraying them with a fire extinguisher is the traditional way of killing them, but in case of large-scale infestations, a chem sprayer or a firefighting mech may be more efficient.
Recommended Slimes
It is recommended to breed at least one or two dark purple slimes as fast as you can for additional phoron (phoron can also be ordered or mined).
Keeping at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey flow (monkeys can also be ordered or found in storage).
Purple slimes are a likely by-product of trying to get Dark Purple slimes and have the added benefit that feeding the slime steroids to the Greys and the Dark Purples before killing and harvesting will significantly increase phoron/monkey amounts gained. Try harvesting one baby purple and then using the steroids from it on a second baby purple! Repeat as necessary.
A slightly harder but very much worth it alternative to Purple slimes is Cerulean slimes. They have two primary benefits:
- They do not evolve further, meaning you are assured without using steroids or enhancers three cerulean extracts and one breeding slime.
- The result of injecting their extract with phoron is extract enhancer, which allows three uses of any given extract. The benefit of this is that you do not need to decide ahead of time which extracts you want more uses of. And combined WITH Steroids, a single slime can give nine uses.
Population Control
The fire extinguisher is going to be your best friend. Have one at all times.
You should always have 1-4 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is over.
Decide how many you can handle at once, keeping in mind the adults split into four when sated.
All Slimes Dead
Job's over, man. Job's over! Hope you have a grey slime extract, if not, then your job's over, man. Job's over!
1-4 Baby Slimes
If you need more extracts, put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split. As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it! You might want to make sure to stay in sight of the slimes to keep an eye on when they grow and split. Slimes will see you as a Friend if you are in sight when they eat a monkey; they won't eat Friends unless they are very hungry.
Adult Slimes Have Split
Time to kill one (or more). Warning: This is the part of the job that's most likely to get you killed.
Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.
Select which slime(s) you want to breed (if multiple, put the extras in an empty pen or make room in an occupied one) and proceed to drag the ones you want to cull into the tiny 'airlock' of the pen with you.
Do not worry, as long as you are regarded as a 'friend' and they are not extremely hungry, the slimes should not feed on you. They might still "glomp" you (knock you down, possibly causing brute damage) if you aren't fast enough.
Once you have a slime in the airlock, spray it with water. One blast from the fire extinguisher should kill a slime. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.
A Slime Wants to Be Your Special Friend
So you managed to piss it off and it's grabbed you? Your safest bet here is to push it off (Help or Disarm Intent on the Slime) and leg it, quite simply. Hide in a locker and yell for help if you can't get out of xenobiology itself. When a slime eats you, it does genetic damage; this can only be fixed at the infirmary.
Extract Harvesting
Drag the dead slime over to the operating table and set your intent to grab.
Get a grab on it and click on the table to lay it down. Then use a scalpel on the slime twice, and after that use your circular saw until the slime is out of extracts. (There is only one extract unless you used a slime steroid on the slime before killing it.)
List of Slime Cores
Each slime core contains slime jelly, a potent poison. If you want to refine a substance created in a slime core, make sure to separate it (via a ChemMaster, available in the Science chemistry station) before using it.
Colour | Icon | Tier | Potential Parents | Potential Children | Products |
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Grey | 0 | Grey | Grey, Orange, Purple, Blue, Metal | Inject the extract with:
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Orange | 1 | Grey, Orange, Yellow, Dark Purple, Red | Orange, Dark Purple, Yellow, Red | Inject the extract with:
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Purple | 1 | Grey, Purple, Dark Purple, Dark Blue | Purple, Dark Purple, Dark Blue, Green | Inject the extract with:
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Blue | 1 | Grey, Blue, Dark Blue, Silver | Blue, Dark Blue, Silver, Pink | Inject the extract with:
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Metal | 1 | Grey, Metal, Silver, Yellow | Metal, Yellow, Silver, Gold | Inject the extract with:
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Dark Purple | 2 | Dark Purple, Orange, Purple | Dark Purple, Orange, Purple, Sepia | Inject the extract with:
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Dark Blue | 2 | Dark Blue, Purple, Blue | Dark Blue, Purple, Blue, Cerulean | Inject the extract with:
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Silver | 2 | Silver, Blue, Metal | Silver, Blue, Metal, Pyrite | Inject the extract with:
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Yellow | 2 | Yellow, Orange, Metal | Yellow, Orange, Metal, Bluespace | Inject the extract with:
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Red | 3 | Red, Orange | Red, Oil | Inject the extract with:
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Green | 3 | Green, Purple | Green, Black | Inject the extract with:
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Pink | 3 | Blue, Pink | Pink, Light Pink | Inject the extract with:
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Gold | 3 | Metal, Gold | Gold, Adamantine | Inject the extract with:
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Bluespace | 4 | Yellow, Bluespace | Bluespace | Inject the extract with:
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Sepia | 4 | Sepia, Dark Purple | Sepia | Inject the extract with:
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Cerulean | 4 | Cerulean, Dark Blue | Cerulean | Inject the extract with:
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Pyrite | 4 | Silver, Pyrite | Pyrite | Inject the extract with:
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Oil | 5 | Oil, Red | Oil | Inject the extract with:
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Black | 5 | Black, Green | Black | Inject the extract with:
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Light Pink | 5 | Light Pink, Pink | Light Pink | Inject the extract with:
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Adamantine | 5 | Adamantine, Gold | Adamantine | Inject the extract with:
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How to Make an Efficient Slime Farm
- First of all: Get that extinguisher and kill one of the two baby grey slimes. This ensures that in the case your slimes die, or if they mutate into colors you don't like, you are assured to have a backup grey slime extract available to start over.
- Soak a monkey cube in water and feed it to the slime by putting the monkey in the disposal. Engage the disposal and maintain line of sight to the slime while it eats the monkey. This will ensure the slime and further ones that come from it will not try to eat you, as you will be in their "friend" list (this list is also copied down to slimes that are born from it).
- Keep your slimes well-fed. If they are hungry enough, they can and will start destroying their enclosure windows, and may even escape. Each enclosure includes shutters that can be closed if your slimes get fractious.
- Don't run out of monkey cubes. For long-term experiments, this means maintaining a line of grey slimes in addition to whatever experimental breeding you are doing.
- Be prepared for injuries. Even slimes that see you as a "friend" may still glomp you, causing physical damage and possibly breaking bones, and if they are hungry enough or don't see you as a friend, they will attempt to eat you, causing genetic damage. It's advisable to keep your suit sensors on full (tracking beacon included) so that Medical personnel can find you if you are unconscious. Genetic damage is not visible on the sensors, but your pulse will increase when you are in pain, and if Medical is paying attention they will see you getting hurt. If you are too hurt to get to Medical, yell over comms, and make sure to do it before you pass out from pain. It will take them a while to get to you, since Xenobiology is behind several locked doors, but it's better than dying while your slimes smugly watch you bleed out. Xenobiology includes a simple first-aid vendor, which can help you treat minor injuries or stay alive longer after major ones.
So You're a Traitor
Sadly, what you can get here that can't be gotten easier elsewhere is an EMP. Releasing the slimes is somewhat viable, but you will likely get caught doing so and baby slimes are rather tame (unless you have red slime essence to make them rabid).
You do have access to the rest of the science wing, including Xenobotany, the Petrov, and various chemistry machines. You also have disposal chute that goes directly to space – pretty handy for disposing of evidence, and also for throwing in anyone who has been stuck with a parapen. Xenobiology is also pretty isolated, and you may be able to get away with, say, abducting crewmen as test subjects. As a traitor, your Xenobiologist makes a great mad scientist.
Your slime cores give you access to fire, explosions, EMPs, a whole lot of monkeys (cultists may find them handy), phoron to bribe people with, and slime jelly (a potent poison) to kill people with, as well as some unusual effects like the silver slime's random food generation. If the chef is also a traitor, or if you can frame the chef, you may be able to really do some interesting damage with slime jelly and boiled slime cores slipped into the crew's food supply.
If all else fails, your traitor Xenobiologist may decide they're tired of being human and decide to become a slime instead... and if people get eaten along the way, well, they shouldn't have looked so delicious!
Bluespace Slime Cores (currently inactive due to a bug, but will teleport you when fixed) can be used for a quick getaway, as long as you don't mind taking half of the room you're in with you.
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