Guide to Chemistry: различия между версиями
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!<div id="Adrenaline">Adrenaline</div> | !<div id="Adrenaline">Adrenaline</div> | ||
|1u [[#Inaprovaline|<u>Inaprovaline</u>]]<br>1u [[#Hyperzine|<u>Hyperzine</u>]]<br>1u [[#Dexalin Plus|<u>Dexalin Plus</u>]] | |1u [[#Inaprovaline|<u>Inaprovaline</u>]]<br>1u [[#Hyperzine|<u>Hyperzine</u>]]<br>1u [[#Dexalin Plus|<u>Dexalin Plus</u>]] | ||
|Used as a cardiac stimulant. | |Used as a cardiac stimulant.<br><br>''<small>Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn't treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.</small>'' | ||
''<small>Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn't treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.</small>'' | |||
|0.1/t | |0.1/t | ||
|20u | |20u |
Версия от 14:20, 5 мая 2023
With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you're making can be very quickly hazardous to your health. Experiment at your own risk!
This guide will primarily be useful for Pharmacists, but is required reading for any Physician or Medical Technician as well, and may come in handy to any player – especially Traitors.
Chemical Forms
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.
Liquid
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.
Chemicals and medicines in liquid form can be consumed or administered in the following ways:
- By drinking directly from the container. This transfers the reagents to the mob's stomach instead of their blood.
- By splashing the container on a mob using HARM intent.
- By injecting the chemical into a mob with a syringe.
- By using an eye-dropper with the reagent on a mob's eyes.
- By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.
- By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.
Pill
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the ‘create pill’ options.
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob's stomach instead of the bloodstream.
Smoke
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob's bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use.
Foam
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.
Powdered
Powdered chemicals are a solid form of chemical that can be snorted.
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.
Managing the Lab
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it's advisable you order extra reagent cartridges through Supply to make sure you don't run out at an inopportune time.
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or Chief Medical Officer is okay with you doing so.
Equipment
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal.
Base Chemicals
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.
Chemical | Effect | Chemical | Effect |
---|---|---|---|
Acetone | Toxic. Dissolves ink when applied to books or paper. | Aluminum | – |
Ammonia | Slightly toxic. | Carbon | Slowly removes other chemicals from your system. |
Copper | – | Ethanol | Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper. |
Hydrazine | Toxic and flammable. | Hydrochloric Acid | A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings. |
Iron | Slowly restores blood volume. | Lithium | Causes twitching, drooling, moaning and not being able to walk straight. |
Mercury | Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight. | Phosphorus | – |
Potassium | – | Phoron | Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser. |
Radium | Radioactive. Leaves glowing green goo on the floor when spilled. | Silicon | – |
Sodium | – | Sugar | Restores some nutrition. Causes confusion and hallucinations in Unathi. |
Sulfur | – | Sulphuric Acid | A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings. |
Tungsten | – | Uranium | Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser. |
Water | Restores some hydration. Freezes at 0C, and boils at 100C. |
Formulas
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren't careful. Experiment at your own risk!
Note: When a reagent in a recipe is labeled "(catalyst)", that means it will not be consumed in the reaction.
Medicine
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. Links lead to the corresponding chemicals or plants.
Name | Recipes | Application | Metabolism Rate | Overdose Limit |
---|---|---|---|---|
Adrenaline
|
1u Inaprovaline 1u Hyperzine 1u Dexalin Plus |
Used as a cardiac stimulant. Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn't treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage. |
0.1/t | 20u |
Alkysine
|
1u Dylovene 1u Hydrochloric Acid 1u Ammonia (Produces 2u instead of 3u) |
Treats brain damage. Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts. |
0.05/t | 30u |
Antidexafen
|
1u Paracetamol 1u Carbon |
Treats bacterial infections, raising the immunity level of the patient to combat them. Overdose can cause mild drugged state and hallucinations. |
0.01/t | 60u |
Arithrazine
|
1u Hyronalin 1u Hydrazine |
Removes radiation from patient's body more quickly and efficiently than Hyronalin. Will also heal some organ damage. Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with Dylovene. |
0.05/t | 30u |
Bicaridine
|
1u Inaprovaline 1u Carbon |
Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding. |
0.2/t | 30u |
Citalopram
|
1u Mindbreaker Toxin 1u Carbon (Produces 3u instead of 2u) |
Mild antidepressant, mechanically does nothing. Stabilizes the mind, used in treating mild depression and anxiety. |
0.01/t | – |
Clonexadone
|
1u Cryoxadone 1u Sodium Temperature below -75C |
More effective than Cryoxadone. Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C. |
0.1/t | – |
Cryoxadone
|
1u Dexalin 1u Water 1u Acetone Temperature below -25C |
Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation. Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. |
0.1/t | – |
Crystallizing Agent
|
1u Polytrinic Acid 1u Silicon 1u Tungsten Temperature 150C to 200C |
Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients. Can also be isolated from an adamantine slime core. |
0.2/t | – |
Deletrathol
|
– | An effective painkiller that causes confusion. Found only in autoinjectors in medical pouches. |
0.02/t | 15u |
Dermaline
|
1u Kelotane 1u Acetone 1u Phosphorus Temperature below -50C |
Treats burn damage. Prevents infection. More effective than Kelotane in every respect. |
0.2/t | 15u |
Dexalin
|
2u Acetone 0.1u Phoron (Produces 1u instead of 2.1u) |
Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed. Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. |
0.2/t | 30u |
Dexalin Plus
|
1u Dexalin 1u Carbon 1u Iron |
As Dexalin, but 80% oxygenation. Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin. |
0.2/t | 15u |
Dylovene
|
1u Silicon 1u Ammonia 1u Potassium |
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood. Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper. |
0.2/t | – |
Ethylredoxrazine
|
1u Dylovene 1u Acetone 1u Carbon |
Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering. Produces water when combined with ethanol. |
0.2/t | 30u |
Hyronalin
|
1u Dylovene 1u Radium |
Removes radiation from the patient's system. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. |
0.05/t | 30u |
Imidazoline
|
1u Dylovene 1u Hydrazine 1u Carbon (Produces 2u instead of 3u) |
Treats damage to the eyes. Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. |
0.2/t | 30u |
Immunobooster
|
1u Dylovene 1u Cryptobiolin Temperature above 40C |
Treats immune system damage. Will only restore immune system to half strength. Requires large doses. |
0.2/t | 30u |
Inaprovaline
|
1u Acetone 1u Carbon 1u Sugar |
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (Tramadol or Oxycodone) poisoning. Will not allow breathing if lungs have also failed. Can be administered in a sleeper. |
0.1/t | 60u |
Kelotane
|
1u Silicon 1u Carbon |
Treats burn damage. Prevents infection. | 0.2/t | 30u |
Leporazine
|
1u Silicon 1u Copper 5u Phoron (catalyst) |
Stabilizes body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine. |
0.2/t | 30u |
Methylphenidate
|
1u Mindbreaker Toxin 1u Lithium (Produces 3u instead of 2u) |
Helps you concentrate. Mechanically does nothing. Used in treatment of ADHD. |
0.01/t | – |
Nanite Fluid
|
1u Cryoxadone 1u Aluminium 1u Iron 5u Phoron (catalyst) Temperature below -25C |
Heals prosthetic body parts. Must be used in conjunction with Cryoxadone and/or Clonexadone |
0.2/t | – |
NanoBlood
|
1u Dexalin Plus 1u Iron 1u Blood |
Turns into blood when injected. 1u of NanoBlood provides 4u of normal blood. Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced. |
1.0/t | 5u |
Noexcutite
|
1u Oxycodone 1u Dylovene |
Prevents convulsions and jitters. | 0.2/t | 30u |
Oxycodone
|
1u Tramadol 1u Ethanol 5u Phoron (catalyst) (Produces 1u instead of 2u) |
Powerful painkiller. Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance. |
0.02/t | 20u |
Paracetamol
|
1u Tramadol 1u Sugar 1u Water (Produces 1u instead of 3u) |
Mild painkiller. Essentially Tylenol. Can be administered in a sleeper. |
0.02/t | 60u |
Paroxetine
|
1u Mindbreaker Toxin 1u Inaprovaline 1u Acetone |
Strong antidepressant, can cause hallucinations. Prescribed for extreme depression. |
0.01/t | – |
Peridaxon
|
1u Bicaridine 1u Clonexadone 5u Phoron (catalyst) (Produces 1u instead of 2u) |
Treats damage to organs, so long as they are not dead or necrotic. Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs. |
0.2/t | 10u |
Resin Globule
|
1u Crystallizing Agent 2u Silicon 1u Phoron (catalyst) (Produces a stack of three resin globules) |
A lump of slick, shiny resin. Used to repair damage to inorganic body parts. Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots. |
– | – |
Rezadone
|
1u Carpotoxin 1u Cryptobiolin 1u Copper (Produces 1u instead of 3u) |
A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage. Causes disfigurement if administered in doses higher than 3u. |
0.2/t | 30u |
Ryetalyn
|
1u Arithrazine 1u Carbon (Produces 1u instead of 2u) |
Treats disabilities and mutations. Any amount of 0.1 or more is fully effective. |
0.2/t | 30u |
Spaceacillin
|
1u Inaprovaline 1u Cryptobiolin (Produces 1u instead of 2u) |
A theta-lactam antibiotic. Slows progression of diseases. Treats infections. Has a chance to permanently damage a patients immune system if overdosed. |
0.02/t | 15u |
Synaptizine
|
1u Lithium 1u Sugar 1u Water Temperature above 30C |
Treats hallucinations, paralysis, and stunned or weakened patients Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance. |
0.01/t | 5u |
Tramadol
|
1u Inaprovaline 1u Ethanol 1u Acetone |
Painkiller. Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. |
0.05/t | 30u |
Tricordrazine
|
1u Dylovene 1u Inaprovaline |
Heals both brute and burn damage, albeit slowly. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). |
0.2/t | – |
Venaxilin
|
1u Dylovene 1u Spaceacillin 1u Spider Venom Temperature 50C to 100C (Produces 1u instead of 3u) |
Neutralizes venom in the blood A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim. |
0.04/t | – |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.
Name | Recipes | Application | Controlled Substance | Immediate Reaction | Injectable |
---|---|---|---|---|---|
Advanced Mutation Toxin
|
Inject 1u Phoron into a black slime core. | An advanced corruptive toxin produced by slimes. Turns the recipient into a slime. |
No | No | Yes |
Amaspores
|
Byproduct of Amatoxin poisoning. | The secondary product of amatoxin poisoning, so long as amatoxin remains in the system Amaspores will lay dormant. | Yes | No | Yes |
Amatoxin
|
Grind Destroying Angel or Fly Amanita. | A powerful delayed poison, will initially cause a moderate allergic reaction in the host while producing a large dose of inert spores. Once the Amatoxin has run it's course the spores will come to life and cause severe organ damage, large doses are very slow to act but will cause an extreme amount of damage. Decomposes into denatured toxin at temperatures above 100C. |
Yes | No | Yes |
Azosurfactant
|
2u Hydrazine 2u Carbon 1u Sulphuric Acid |
Creates a large cloud of foam when mixed with an equal amount of water. Best used with Space Cleaner. Or vomit and blood. |
No | No | No |
Bromide
|
Grind Algae. | A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers. | No | No | Yes |
Capilliumate
|
1u Radium 1u Protein 1u Unstable Mutagen |
Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with Hair Dye. Used across the Sol system by balding men to retrieve their lost youth. |
No | No | No |
Carpotoxin
|
Grind Carp Meat. | A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation. Decomposes into denatured toxin at temperatures above 100C. |
Yes | No | Yes |
Chloral Hydrate
|
1u Ethanol 3u Hydrochloric Acid 1u Water (Produces 1u instead of 5u) |
A powerful sedative which causes near instant sleepiness and can be deadly in large quantities. Effect is countered by Dylovene. Can be mixed with Soporific to make a surgical sedative! |
Yes | No | Yes |
Condensed Capsaicin
|
2u Capsaicin 5u Phoron (catalyst) (Produces 1u instead of 2u) |
Spiciness, now in crunchy, deadly form. | No | No | No |
Coolant
|
1u Tungsten 1u Acetone 1u Water |
An industrial cooling substance. Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing. |
No | No | Yes |
Crayon Dust
|
Grind a crayon. | Intensely coloured powder obtained by grinding crayons. Used to make paint. Colour depends on the crayon grinded. Embrace your inner child! |
No | No | Yes |
Cryptobiolin
|
1u Potassium 1u Acetone 1u Sugar Temperature 30C to 60C |
Causes confusion and dizziness on its own, but is an essential component of Spaceacillin. Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C. |
No | No | Yes |
Crystallizing Agent
|
1u Silicon 1u Tungsten 1u Polytrinic Acid Temperature 150C to 200C |
Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients. Can also be isolated from an adamantine slime core. |
No | No | Yes |
Cyanide
|
Grind Poison Apple. | A highly toxic chemical. Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest. |
Yes | No | Yes |
Diethylamine
|
1u Ammonia 1u Ethanol |
A very potent fertilizer. Win over the Botanist's heart with this concoction! |
No | No | Yes |
Denatured Toxin
|
Heat 1u Toxin, Amatoxin, Carpotoxin, or Spider Venom Temperature above 100C. |
The product of heating certain toxic or poisonous chemicals. Once toxic, now harmless. |
No | No | Yes |
Deuterium
|
10u Water 5u Oxyphoron (Produces 1 Deuterium ingot) |
Deuterium is very useful for fusion, especially the RUST Engine! Fuck up enough with mixing Phoron and water? You get something useful! Yay. |
Yes | Yes | No |
Dye
|
– | Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye's coloration. Comes in regular and extra-strength varieties. |
No | No | Yes |
EMP
|
1u Uranium 1u Iron |
Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger. |
Yes | Yes | No |
Explosion
|
1u Potassium 1u Water |
Basic explosion mostly used in grenade production. Can cause serious damage. More units mixed at once, more damage. |
Yes | Yes | No |
Flash Powder
|
1u Sulfur 1u Potassium 1u Aluminium |
Creates a flash and loud bang on mixing. Used in flash bangs. |
No | Yes | No |
Foaming Agent
|
1u Lithium 1u Hydrazine (Produces 1u instead of 2u) |
Makes foam such as that required in metal foam grenades. | No | Yes | No |
Foam
|
1u Azosurfactant 1u Water |
Makes a large amount of foam upon mixing. Carries any reagents in the container with it. Useful for filling grenades with Space Cleaner - or other, more dubious chemicals. |
No | Yes | No |
Glycerol
|
3u Corn Oil 1u Sulphuric Acid (Produces 1u instead of 4u) |
This is only useful in other reactions. | No | No | Yes |
Hair Dye
|
1u Ammonia 1u Universal Enzyme |
Colours the user's hair into the colour that was mixed in. Usually combined with Capilliumate for maximum style freedom. Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you're feeling lucky, you can mix the hair dye with Unstable Mutagen for a chaotic, random colour result. |
No | No | Yes |
Hair Remover
|
1u Radium 1u Potassium 1u Hydrochloric Acid |
Does what it says on the tin. It really does. |
No | No | Yes |
Hextromycosalinate
|
1u Mercury 1u Sugar 1u Lithium Temperature above 50C |
An illegal compound which induces a number of effects such as loss of balance and hallucinations. Colloquially known as "Space Drugs". Gives you confusion and makes you drool, giggle, moan and twitch. |
Yes | No | Yes |
Hyperzine
|
1u Sugar 1u Phosphorous 1u Sulphur |
Muscle stimulant. Allows greater freedom of movement. Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. |
Yes | No | Yes |
Impedrezene
|
1u Mercury 1u Acetone 1u Sugar (Produces 2u instead of 3u) |
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage, confusion, drooling and jitteriness. |
Yes | No | Yes |
Lactic Acid
|
– | A chemical produced by the body during strenuous exercise. It often correlates with elevated heart rate, shortness of breath, and general exhaustion. |
No | No | Yes |
Lexorin
|
1u Phoron 1u Hydrazine 1u Ammonia |
Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable. Countered by Dexalin and Dexalin Plus. Frequently used by Traitors and Changelings! |
Yes | No | Yes |
Lipozine
|
1u Sodium Chloride 1u Ethanol 1u Radium |
Causes weight loss upon consumption (lowers satiation level). Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi. |
No | No | Yes |
Luminol
|
2u Hydrazine 2u Carbon 2u Ammonia |
Reveals blood! A space noir detective's best friend. |
No | No | Yes |
Menthol
|
– | Tastes naturally minty, and imparts a very mild numbing sensation. Found in some flavors of cigarette and e-cig. |
No | No | Yes |
Metal Foam
|
3u Iron/Aluminium 1u Foaming Agent 1u Polytrinic Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. Engineers will love you if you make this grenade. |
No | Yes | No |
Methyl Bromide
|
1u Bromide 1u Ethanol 1u Hydrazine |
Methyl Bromide kills spiderlings and egg sacs when injected. Algae also produce it as a gas. |
No | No | Yes |
Mindbreaker Toxin
|
1u Silicon 1u Hydrazine 1u Dylovene Temperature from 75C to 100C |
A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Causes hallucinations. Is used in certain implant devices for potency. |
Yes | No | Yes |
Mutation Toxin
|
Inject 1u Phoron into a green slime core. | A corruptive toxin produced by slimes. Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly. |
No | No | Yes |
Napalm
|
1u Aluminium 1u Sulphuric Acid 1u Glycerol - OR - 1u Plasticide 1u Welding Fuel |
Creates a large fire. Hot hot ooph ouchie hot hot |
Yes | Yes | No |
Nicotine
|
Grind Succulent Tobacco, or take up smoking. | A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body. Also produced when smoking tobacco. Can result in an increased heart rate at high doses. |
No | No | Yes |
Nitroglycerin
|
1u Glycerol 1u Polytrinic Acid 1u Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES! Makes a reasonably sized bang. |
Yes | Yes | No |
Oxyphoron
|
1u Water 1u Phoron |
Made from mixing water and phoron. Very flammable! Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron! |
Yes | No | Yes |
Paint (Crayon Dust)
|
1u Plasticide 3u Water 1u Crayon Dust |
Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint. Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall. |
No | No | Yes |
Paint (Makeshift)
|
1u Plasticide 3u Water 5u 'Coloring Agent' (Produces 5u instead of 9u) |
Paint, the ghetto kind. Coloring agents include blood, milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum. Make your ghetto stowaway sanctuary into a love shack with these simple tricks! |
No | No | Yes |
Phlogiston
|
1u Aluminium 1u Phoron 1u Sulphuric Acid |
Creates a spreading phoron fire upon mixing. Watch out! |
Yes | Yes | No |
Plant-B-Gone
|
1u Toxin 4u Water |
A potent herbicide which is useful to replace the limited supply the botany garden starts with. Decomposes into one part Toxin and four parts water at temperatures above 100C. Does not in fact work on Dionaea. Stop spritzing them! |
No | No | Yes |
Plastic
|
10u Polytrinic Acid 20u Plasticide (Produces 1 sheet of Plastic) |
Create your complex polymer, today! | No | Yes | No |
Plasticide
|
Grind Plastellium. | Liquid plastic. Do not eat. Used in the production of various polymers and paints. |
No | No | Yes |
Polytrinic Acid
|
1u Potassium 1u Sulphuric Acid 1u Hydrochloric Acid |
An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind. Does extreme damage to organics. Use it seriously... or put it in the Space Cleaner bottle. |
Yes | No | Yes |
Potassium Chloride
|
1u Potassium 1u Sodium Chloride Temperature above 60C |
A delicious salt that stops the heart when injected into cardiac muscle. | Yes | No | Yes |
Potassium Chlorophoride
|
1u Potassium Chloride 1u Phoron 1u Chloral Hydrate (Produces 3u instead of 4u) |
A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat! Despite the description, it's commonly used as a spice by traitors. Very tasty! |
Yes | No | Yes |
Psilocybin
|
Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita. | A strong psychotropic derived from certain species of mushroom. Far out, man. |
Yes | No | Yes |
Serotrotium
|
– | A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.
Can cause twitching, drooling, moaning, and shortness of breath. |
Yes | No | Yes |
Slime Jelly
|
Extract from a slime core. | A gooey semi-liquid produced from one of the deadliest lifeforms in existence. Extremely toxic. |
Yes | No | Yes |
Smoke
|
1u Potassium 1u Sugar 1u Phosphorous |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb. Best used by robust Pharmacists and Traitors alike. Make everything from Bicaridine-bombs to Chloral Hydrate-bombs! |
No | Yes | No |
Sodium Chloride
|
1u Sodium 1u Hydrochloric Acid |
Commonly known as salt, used in seasoning foods. | No | No | No |
Solid Phoron
|
5u Iron 20u Phoron Temperature below 5C (Produces 1 sheet of solid Phoron) |
Phoron solidification. | Yes | Yes | No |
Soporific
|
1u Chloral Hydrate 4u Sugar |
A less powerful sedative that takes a while to work. Can be counteracted with Dexalin. |
No | No | Yes |
Space Cleaner
|
1u Water 1u Ammonia |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with Luminol and UV lights. |
No | No | Yes |
Spider Venom
|
Perform dialysis on a spider victim. | A deadly necrotic toxin produced by giant spiders to disable their prey. Decomposes into denatured toxin at temperatures above 100C. |
Yes | No | Yes |
Sterilizine
|
1u Ethanol 1u Dylovene 1u Hydrochloric Acid |
Sterilizes wounds in preparation for surgery, removes blood permanently. Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit). |
No | No | Yes |
Synthmeat
|
5u Blood 1u Clonexadone (Produces 1 slab of Synthmeat) |
Used as an alternative to biogenerators for making organic organs/limbs! Use this when you run out of points in the generator. |
No | Yes | No |
Tar
|
– | A dark, viscous liquid, historically found in asphalt. Separates into acetone, carbon, and ethanol above 145C. |
No | No | Yes |
Taxine
|
Grind yew planks. | A potent cardiotoxin found in nearly every part of the common yew. | Yes | No | Yes |
Thermite
|
1u Iron 1u Aluminium 1u Acetone |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Burn things easily, including walls. |
No | No | No |
Three Eye
|
2u Mindbreaker Toxin 1u Phoron 1u Blood 1u Carpotoxin (catalyst) 1u Universal Enzyme (catalyst) Temperature above 40C (Produces 2u instead of 4u) |
Increases the psychic rank of latent psions. Highly illegal drug. Stimulates rarely used portions of the brain. |
Yes | No | Yes |
Toxin
|
Grind Death Berry, Poison Berry, or Ambrosia Vulgaris. | A toxic chemical. Can be found in the NanoMed or NanoMed Plus. Decomposes into denatured toxin at temperatures above 100C. |
Yes | No | Yes |
Universal Enzyme
|
Obtain from the kitchen, or grind Pineapple. | An enzyme used in the preparation of certain chemicals and foods. | No | No | Yes |
Unstable Mutagen
|
1u Radium 1u Phosphorous 1u Hydrochloric Acid |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of Capilliumate and Hair Dye. Will cause mutations and radiation poisoning if ingested. No, you won't get any superpowers, unless you consider cancer to be one. |
Yes | No | Yes |
Vecuronium Bromide
|
1u Ethanol 2u Mercury 2u Hydrazine (Produces 1u instead of 5u) |
A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move. A powerful paralytic. |
No | No | Yes |
Water
|
1u Acetone 2u Hydrazine (Produces 2u instead of 3u) |
Sure is wet, that water. H2O, baby. |
No | No | Yes |
Welding Fuel
|
– | A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable. Can be obtained from fuel tanks around the ship. |
No | No | Yes |
Zombie Powder
|
5u Carpotoxin 5u Soporific 5u Copper Temperature 90C to 99C (Produces 2u instead of 15u) |
Paralyzes people, and makes them appear dead to the most rudimentary of tests. Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C. Wanna be teleported to the Morgue? Use this! |
Yes | No | Yes |
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